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Grip Strength Made Easy (Easier)

Originally in Technical Grappling, Grip ST – how many dice you get to roll when you grab someone – was figured differently. During revision, it was changed, and during playtest, it was altered, folder, spindled, and mutilated. Ultimately, I decided to go with a precise way to combine limbs when grappling. Figure out the contribution…

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Designer’s Notes – On Target (Pyr #3/77)

Am I bound and determined to revisit and rewrite every GURPS rule?  No. But in writing Technical Grappling, I became very taken with effect rolls, in the vein of hit points and control points. The general progression of a hit roll followed by an effect roll is familiar and favored by gamers. Personally, I like…

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On Target in Pyramid #3/77

Pyramid #3/77 – Combat is out, and I’m very excited. +Sean Punch has his typically enticing blub posted in the SJG Forums here. It has my alternate rules – playtested over the course of something like 6-12 months, for treating the Aim maneuver as a die roll. These rules work, in play, in a way that really…