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Increasing mobility while using The Last Gasp

Movement in GURPS combat is incredibly generous. Every turn, you may begin from a standing stop, travel in one second (or a part of it) up to your Move, which may be 4-7 yards, and wind up perfectly still and balanced, ready to either not move, continue your pace, turn, accelerate to attack speed, or…

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Blast from the past: Quadratic ST from 2002

With special guest star +Peter V. Dell’Orto Amazing what you find on your computer. Your work computer no less. This file was dated from 2002. I’m not sure the Quad ST idea will really have legs. Too mathematically intense, perhaps. (Heaveā€¦HO!)2 Quadratic Strength for GURPS by Douglas Hampton Cole and Peter V. Dell’Orto        There…

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Melee Academy: Reach basics

Welcome to the August installment of Melee Academy, which as always is a fine way to celebrate the fact that Thursday is GURPS-Day. Today’s topic was inspired by a pretty long forum thread on using reach weapons, and the impact of the Wait maneuver providing what seemed to be a sure-fire way of closing to…