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Sweeps vs. Takedowns (or Force Posture Change)

In +Christian Blouin‘s campaign they’re using Technical Grappling (which is now over 250 sales!) and this seems to lead to more attempts to do grappling-related things. I consider this a win. One thing that came up during play was Drolf, +Justin Aquino‘s character whom I was driving for the day, was going to run by an orc,…

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Collaboration is great

I never regret talking to +Peter V. Dell’Orto. Today were were chatting over Skype, and in a few short moments, a few things he said triggered a flow of ideas that will result in me revamping a long-pending Pyramid article. The article covers three topics. Well, maybe four. Has to do with weapons, using them and…

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Increasing mobility while using The Last Gasp

Movement in GURPS combat is incredibly generous. Every turn, you may begin from a standing stop, travel in one second (or a part of it) up to your Move, which may be 4-7 yards, and wind up perfectly still and balanced, ready to either not move, continue your pace, turn, accelerate to attack speed, or…