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Ballistic’s Report: How to Write Adventure Modules that Don’t Suck

I backed the Kickstarter by Goodman Games promising a collection of essays entitled “How to Write Adventure Modules that Don’t Suck” out of genuine interest and curiosity in the subject matter.  In the first place, advice and considered thought on how to write adventure modules (which I’ll refer to as adventures or scenarios interchangeably in this review)…

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High Point-Value Characters in GURPS

Vizzini: We’ll head straight for the Guilder frontier. You catch up with us there. If he falls, fine. If not, the sword. Inigo Montoya: I’m going to duel him left-handed. Vizzini: You know what a hurry we’re in! Inigo Montoya: Well, is only way I can be satisfied. If I use my right… over too…