Extreme Disadvantage for 5e
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Extreme Disadvantage for 5e

I was chatting with +Peter V. Dell’Orto and +Tim Shorts last night online, walking them through the basis of my Heretical DnD project.  We were talking about the consequences of taking wounds, or having had your Stress Points worn down. Just brainstorming in an idle fashion, tossing out ideas, and someone, I think Peter, mentioned that if things were…

Heretical DnD: More on armor and combat simulations
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Heretical DnD: More on armor and combat simulations

Since my original forays into tinkering with the combat and narrative mechanics in D&D5, I’ve written a combat simulator to look at how quickly two combatants can drop each other using my rules assumptions, including for armor. I’ve found out a few things, which have sent me back to . . . not the drawing…

Heretical DnD: More thoughts on the Stress Threshold
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Heretical DnD: More thoughts on the Stress Threshold

When last we left our heroes, they (me) had first given some stream-of-consciousness thoughts on revamping what hits and misses mean, as well as differentiating between Stress and Wounds, and slapping on Damage Resistance or an Armor Value as the typical last-ditch defense when the wounding threshold is exceeded and a weapon actually hits the…