Violent Resolution – That’s Going to Leave a Mark
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Violent Resolution – That’s Going to Leave a Mark

The Violent Revolution continues! Perhaps even more important to how a roleplaying game resolves whether or not a fighter strikes home at his foe is how his opponent reacts when struck. I’ve been reading  +Jon Peterson‘s “Playing at the World” recently, a densely packed and quite informative history of games, gaming, and (most specifically) Dungeons and…

Violent Resolution – Hit Him with my Mace
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Violent Resolution – Hit Him with my Mace

If one is to discuss combat in RPGs, one might as well start with the medieval fantasy genre that still dominates the industry. For many games, hand-to-hand (or hand-to-tentacle, hand-to-claw, hand-to-mouth . . . ) combat is a central point of the game, hearkening back to the origin of fantasy RPGs in wargaming. This Violent…

Rules for Grappling Rules
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Rules for Grappling Rules

Well, +Peter V. Dell’Orto and I went and did it – we took GURPS Technical Grappling and made it into an OSR-compatible short rules set Having now done this twice, what is it with me and grappling rules, and what principles are involved? Coming to Grips Grappling is probably one of the oldest forms of combat on…