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Majestic Wilderlands – The Siege Ends

We pick up where we left off, unsurprisingly. We have all captured on the gatehouse roof, Leshar the Lizard Guy threatening to eat the hostages, the paladin ogling a set of +2 armor and being bequeathed with a vision that says we’d best get our butts to the lower levels of the tower that is currently…

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Advantaged Rolls in GURPS

Over at Bat in the Attic, +Rob Conley thought about using the D&D5 Advantaged/Disadvantaged mechanic in GURPS, or for 3d6 rolls. Basically, roll extra d6s, and pick the lowest three. I’ve written about the D&D mechanic before. More than once. This has the beneficial aspects you’d find in D&D, in that it keeps the die roll in…

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Majestic Wilderlands – Do You Hear the People Sing?

Do you hear the people sing, Singing the song of angry men? It is the music of a people Who will not be slaves again! That’s more or less where we left off, with the bunch of us victorious in the first battle, but winded, wounded, depleted of resources, and facing a very large number…