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RPG Mechanics: Don’t fight the system

This post has been a long time coming; I first mentioned it back when I interviewed +Kenneth Hite maybe. It’s not that important, but it’s an idea that has been growing on me for a while, and I think my discussion with Ken crystalized something. Frankly, it’s why I want to play a game of Night’s Black…

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Games I’d like to play

Right now I’m in basically two games. I play a weekly Dungeon Fantasy game that used to be running through the Jade Regent Adventure Path, but with GURPS. The other is a monthly-ish Swords and Wizardry game. I used to play in a Pathfinder game as well, and a brief dabble with Trail of Cthulhu….

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Exploring HP variations in D&D

I’m quite aware of the many, um, dynamic arguments about the concept of Hit Points in the various Dungeons and Dragons games. Are they physical injury (the answer seems to be ‘mostly not’)? Are they a good way to represent injury (jury out, but very, very heated)? Are they realistic (clearly not, nor are they…