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GURPS 301: Evaluate

It’s generally found, I’ve noticed, that not too many people take the Evaluate maneuver in GURPS combat. At “only” +1 per turn, by and large it’s a less desirable option than whacking away at your foe with your weapon of choice.  Since many fights seem to involve a lot of circling – which could be cascading…

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It’s MELEE ACADEMY time! (GURPS 301: Evaluate)

+Jason Packer over on Google+ threw down this gem: Assertion: The Evaluate maneuver is utterly useless if your skill exceeds that of your opponent, and is dubious at best if your skill exceeds 10.  Wackiness ensued. In fact, it’s likely still ensuing. So, since a bunch of us on that thread were headed in…

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Every now and then . . .

Very short post. Just re-read my alternate aim rules. They’re good. I really don’t think I’d change anything, and most of my “yeah, but . . . ” thoughts as I did re-read were included in the text shortly thereafter. Of course, they might not be to everyone’s taste, but I like the way they…