Holy Wow.

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I mean, I was listening to y’all, and I thought I heard what you wanted. Thanks for supporting my attempt to give it to you!

Just for perspective, we increased the funding total on Four Five! Perilous Journeys by 22% in one day. That day was in the middle of the campaign, as well, when the daily total is usually about 1/10 the average of the first two days. In our case, we increased campaign funding by $4,220 against an expected baseline of about $520.

That, as they say, ain’t bad.

What now?

Now the real work truly begins. This weekend I’ll be laying down art direction for the two finished books, and editing the heck out of the unfinished ones. We’re adding a few new monsters and some variations to enhance the unpredictability of one of them, and boosting the “player facing” nature of the other. All good stuff; these are going to be fun to play.

I’ll also be making a few trial NPC/Monster cards for demo. As I’ve said before, SJG has been VERY generous with their stuff, so the backs of these cards will be identical to those of Decks of Destiny. And when I say “identical,” I mean they provided me the actual design files. So.

Now that I know I’ll be doing cards, tokens, and back-cover art, that massively helps me spec out the art direction. I’ll be reaching out to folks over the next few days to get it done. Each book will be given to a different artist, both to make each one visually distinctive, but also to speed time to completion.

Likewise, cartography. I’ll be getting this rolling as well.

October? Really?

Pretty sure, yes. Giving David time to write the fifth adventure pushed the schedule back by 2-3 weeks, but that took it from “projected October 2 or earlier” to “Projected October 31 or earlier.” So: still October.

Things could, of course, go pear-shaped. They could also accelerate. Wacky fun, is Kickstarter.

Thanks Again; Spread the Word

We’ve funded, passed stretch goals, and things are kicking along. The appreciation for the new pledge tiers is great . . . but if you want to help your authors, please spread the word of the campaign and the recent changes! They are (as of the time of this writing) 10 backers away from getting another bump-up in pay – you’ve increased their per-adventure share of the rewards by 70% already. I really hope we can bring in at least 150 more people – 600 backers is my current record, and I want to beat it! Also, at that point, the authors pay rate is 2.4 times the initial rate.

There’s no cap on that. If we hit 1,250 backers, they get paid five times base price. Rising tide lifting boats and all that.

So: please spread the word!

And Thank You!

Thursday is GURPSDay, and I’m on time this week! These last three weeks saw a real surge in activity, and there’s a LOT of GURPS here for you, plus THREE new blogs on the list!

Even so: catch up and get some repeat views and if you missed some. They’re in reverse chronological order, so if you’re up-to-date, just skim off the top!

News for Gaming Ballistic:

  • Citadel at Nordvorn, Fantastic Dungeon Grappling, and Hall of Judgment (2nd Edition) are all still on schedule to ship to the UK mid-June. Time to order those bookmarks!
  • My new venture, Four Perilous Journeys, for The Fantasy Trip funded last week, and thanks to a major re-shuffling of campaign goals and rewards – including a FIFTH Perilous Journey – did over $4,000 of funding in ONE DAY. That was over 20% mid-campaign, which is freakin’ huge.

GURPSDay is in its sixth – GURPSDay started in February 2013,  a year after I started Gaming Ballistic. Things have slowed down a bit, and I’ll be considering how to revitalize this weekly activity. I’d like to see an average of 100 posts here per week – one per blog, ish – so we’ll see what we can do to get creative juiced flowing.If you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “Thursday is GURPSDay! May 10 to May 30, 2019”

I’ve revamped the campaign by adding a few new stretch goals and adding some “all the things” pledge levels, which include the new reward items.

NPC/Creature Deck

For quick reference and easy play at the table, nothing beats the utility of a printed NPC or monster card.

The basic add-on will be 42 cards in the “Creature and Wizard” size: 3.5 x 5″. These will be printed on quality UV-gloss coated stock for maximum compatibility with dry-erase markers.

There is not a unique card deck per adventure: there’s a single deck that draws from the selection of creatures that come with the adventures, including the solo adventure if we hit the $21,000 stretch goal.

The “deck” will also be available in PDF format.

  • PDF: $20
  • Physical Card Deck: $40

Token Sheets

Each adventure has creatures and NPCs to fight, negotiate with, or charm. While print-your-own tokens are on the last page in each adventure, this add-on gets you a COLOR version of that page. Each sheet contains 42 1″ square tokens depicting the creatures and characters from the adventure. There is a separate sheet for each adventure; if you want a physical sheet for each adventure, you’ll want to increase your pledge by $10 per sheet.

  • PDF: $5 each
  • Print: $10 each
Prototype Token Sheets (they'll be different for the final release)
Prototype Token Sheets (they’ll be different for the final release)

All the Digital Things! ($50)

This pledge level includes a PDF of all the rewards offered in the campaign in digital format.

  • PDFs of all of the Perilous Journeys: Four at the moment, but if we cross $21,000, the fifth adventure – a 32-page solo by David Pulver – gets added as well.
  • Color PDFs of the token sheets that come with the adventure. This is to support those with print-it-yourself aspirations who have quality color inkjet or laser printers
  • Color PDFs of all the NPC/Monster cards, with a hyperlinked table of contents for quick reference

These are discounted as a bundle from their price as individual add-ons (see below for item pricing)

Bring Me The Things. All of Them. ($110)

This is the place for those that must loot and pillage.  This pledge level includes a PDF of all the rewards offered in the campaign in physical AND digital format.

  • Print and PDF copies of all of the Perilous Journeys: Four at the moment, but if we cross $21,000, the fifth adventure – a 32-page solo by David Pulver – gets added as well!
  • Printed die-cut token sheets, in color, of all the tokens that come with each adventure. These are printed on 1.6mm gloss-laminated stock . . . but see the stretch goals!
  • Color PDFs of the token sheets that come with the adventure. This is to support those with print-it-yourself aspirations who have quality color inkjet or laser printers and for folks who want more of a particular token.
  • UV-gloss laminated NPC and Monster cards. A minimum of 42 cards will be provided, but see the stretch goals: if we get enough orders, I’ll include more cards in the deck. Maybe a lot more.
  • Color PDFs of the NPC/Monster cards, with a hyperlinked table of contents for quick reference

These are discounted as a bundle from their price as individual add-ons (see below for item pricing)

If we pass $21,000 . . . the campaign turns into FIVE Perilous Journeys. After listening to feedback on what the backers want, I talked with David Pulver, and we came up with some thing for you. If we hit $21,000 the following 32-page solo adventure will be included in both the $20 PDF and $50 Print+PDF adventure groups. ANY pledge tier that includes the original four 16-page adventures will include this fifth perilous journey at no additional cost.

Vampire Hunter Belladonna

You are Belladonna, the young maid and cook at Castle Ironskull—moonlighting as a vampire slayer!

Years ago, the sinister Lord Adrik Blackbird turned your best friend into a vampire. For their own good, you had to stake them both! Somehow, you succeeded—but while those vampires perished, they had already infected others. The bloodsuckers will spread like a plague through the local countryside—unless you hunt them down!

Play as the lethal maid Belladonna (wielder of silver stakes and deadly poisons), or as your own vampire slaying hero or wizard. Travel through the villages and wilderness near Ironskull Castle, hunting vampires (and possibly other monsters). During your quest, you may uncover disturbing rumors of the rise of a new and terrifying master vampire, and the arcane relic they seek. Can you find it first?

Vampire Hunter Belladonna is a programmed adventure for The Fantasy Trip. You won’t need a Game Master—instead a system of branching paragraphs directs you from encounter to encounter as you make your own choice. You resolve combat or other encounters using the TFT rules.

In this double-sized 32-page adventure, you will find:

  • Over 200 paragraphs detailing wilderness and village encounters.
  • Multiple new monsters (not just vampires!) and magic items.
  • A “sandbox” wilderness setting that can reward multiple plays.
  • A choice of using the included pre-generated characters or your existing PC.

VAMPIRE HUNTER BELLADONNA is an independent adventure, but it has ties to IRONSKULL CASTLE, so you can use both together in a campaign if you wish. If you think of it as “Vampire Hunter B,” we won’t mind that either.

If this stretch goal is reached, a fifth token sheet will be made available and included in the “All the Things” level pledges for no additional cost.
Check out the full campaign page: Four Perilous Journeys. There are new stretch goals as well as more information on the rewards and pledge levels.

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In the comments section of the Four Perilous Journeys Kickstarter, there’s a very good question as to what’s included in a pledge. Let me try and break this down a bit, with the caveat that I’m hoping to introduce some new tiers at the end of the weekend that will be “ALL THE THINGS.”

The Adventures

The adventures are each similar to each other: they are 16 interior pages long (the PDFs will be four pages longer, to accommodate the front and back cover, plus blank spacer pages to preserve left/right page formatting).

The first page is a title page, with author attribution, table of contents, and legal stuff.

The LAST page is a print-it-yourself list of tokens. It will contain black and white (greyscale, really) versions of the art in the token sheets that are in the add-ons list. There will be 42 tokens per adventure, on 1″ squares. There is (currently) a small amount of space between each one (0.125″ to be precise).

There are no megahexes provided at this time.

All the maps needed to run the adventure are included within the 14 content pages. Those who have seen the playtest copies of David’s adventures see the rough draft  maps that I will hire professional artists to recreate in TFT style.

Right now, your $20 pledge gets you four PDF adventures; your $50 pledge gets you the PDFs plus soft-cover, saddle-stitched printed copies of each. Each adventure is a separate product, with its own cover. It will be printed on 130gsm (86.7 lb) interior paper stock, with  255gsm (between 10.5 and 11 point) cover stock.

The Fifth Perilous Journey (Stretch goal at $21,000)

After listening to feedback on what the backers want, I talked with David Pulver, and we came up with some thing for you. If we hit $21,000 the following 32-page solo adventure will be included in both the $20 PDF and $50 Print+PDF adventure groups. ANY pledge tier that includes the original four 16-page adventures will include this fifth perilous journey at no additional cost.

Vampire Hunter Belladonna

You are Belladonna, the young maid and cook at Castle Ironskull—moonlighting as a vampire slayer!

Years ago, the sinister Lord Adrik Blackbird turned your best friend into a vampire. For their own good, you had to stake them both! Somehow, you succeeded—but while those vampires perished, they had already infected others. The bloodsuckers will spread like a plague through the local countryside—unless you hunt them down!

Play as the lethal maid Belladonna (wielder of silver stakes and deadly poisons), or as your own vampire slaying hero or wizard. Travel through the villages and wilderness near Ironskull Castle, hunting vampires (and possibly other monsters). During your quest, you may uncover disturbing rumors of the rise of a new and terrifying master vampire, and the arcane relic they seek. Can you find it first?

VAMPIRE HUNTER BELLADONNA is a programmed adventure for THE FANTASY TRIP. You won’t need a Game Master—instead a system of branching paragraphs directs you from encounter to encounter as you make your own choice. You resolve combat or other encounters using the TFT rules.

In this double-sized 32-page adventure, you will find:

  • Over 200 paragraphs detailing wilderness and village encounters.
  • Multiple new monsters (not just vampires!) and magic items.
  • A “sandbox” wilderness setting that can reward multiple plays.
  • A choice of using the included pre-generated characters or your existing PC.

VAMPIRE HUNTER BELLADONNA is an independent adventure, but it has ties to IRONSKULL CASTLE, so you can use both together in a campaign if you wish.

The Add-Ons

There are two flavors of add-on being worked. I can say right now that megahexes are not on that list this time. The sourcing of the oddly-shaped hex tiles is not nearly as straight-forward for me as the cards and tokens, both of which are available in many form factors in ready-to-print configurators.

The Token Sheets

Each token sheet will have 42 one-inch square color tokens. They will be the exact same tokens (but again, in color) as will appear on the back page of each adventure. The card stock will be 1.6mm thick; if there are enough orders it’s possible I can upgrade this to 2.5mm card stock.

Each sheet, ordered separately, is $10. As mentioned in a prior update, the company that I’m ordering these from will drop-ship to the UK, which means that while you may also need to add $2 to cover the VAT, the shipping should be somewhat reasonable, and it’s entirely plausible that I can combine books and token sheets into the same outbound package at my UK-based fulfillment partner’s site.

There’s also been a request for the color sheets to be made available as print-them-yourself PDFs. I find that reasonable: $5 for the PDF if you just want the token sheet digitally.

The Monster/NPC Cards

These are less well defined, as I’m still working the details. I’m trying to affordably target about a $30-40 price point, which could affordably produce 55 cards (if only a few dozen people order them) to as high as 140 or so (if lots of folks do). I suspect that what I’ll wind up doing is having a minimum set (say, 55) of cards, and then Backerkit stretch goals where the more folks order them, the more cards you get. A $40 deck would be 55 cards at fewer than 50 orders, 90 cards at 100 orders, 126 cards at 500 orders, and maybe some midpoints.

  • The cards are planned to be 2.5 x 3.5″ and UV-gloss coated, to best support erasable markers.
  • I’m trying to validate whether I can match the corner radius of the Decks of Destiny cards.
  • I may need several card types, even: one for spellcasting NPCs/Monsters (larger cards) and one for fighter types.

As you can see . . . there’s a lot left to sort out, and I hope to settle it over the next few days.

Extra Copies

As mentioned earlier, extra copies of each adventure will be offered as add-ons.

ALL THE THINGS

One of the side-effects of this being my first TFT Kickstarter is learning what you, the buying public, actually want. As part of that, once the details of the adventures, tokens, and cards finalize over the next few days, there will be new pledge tiers in both digital only (“All the Digital Things!”) and physical plus digital (“Get the Things. ALL of Them.”) that will basically be the equivalent of SJG’s usual “I want it all!” level. These tiers will represent something like a 20% (or more) discount over buying all the things separately.

Stay tuned! This is a major revamp of the Four Perilous Journeys Kickstarter, and the main campaign page will change accordingly. But I think the overall package more accurately reflects what you want, and I’m happy to learn from your input.

Thursday is GURPSDay, and as seems to be the case with me these days, I’m posting this on a Friday. Life gets busy.

Even so: here’s three weeks of GURPS blog posts, to catch up and get some repeat views and if you missed some. They’re in reverse chronological order, so if you’re up-to-date, just skim off the top!

News for Gaming Ballistic:

  • Citadel at Nordvorn, Fantastic Dungeon Grappling, and Hall of Judgment (2nd Edition) are all approved for printing, and I just wired the money. I expect the books to print and ship to the UK mid-June.
  • My new venture, Four Perilous Journeys, for The Fantasy Trip both funded and had its second-best day of the campaign on May 23; even better than the day after launch. While hard on the nerves, late-accelerating Kickstarters like Nordvorn and 4PJ are fun to watch take off. Expect some really nifty stuff to come in the last two weeks of the campaign.

GURPSDay is in its sixth – GURPSDay started in February 2013,  a year after I started Gaming Ballistic. Things have slowed down a bit, and I’ll be considering how to revitalize this weekly activity. I’d like to see an average of 100 posts here per week – one per blog, ish – so we’ll see what we can do to get creative juiced flowing.If you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “Thursday is GURPSDay! May 2 to May 24, 2019”

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Funded!

Well, we did it! Hit our funding target for Four Perilous Journeys and a bit more, and we’re sitting almost exactly at the halfway point of the campaign.

So that means the project will happen. Yay!

But even more is going on, and some of this information is hot off the press, so to speak.

Offset Printing

If you’re the type that reads the campaign story over and over, you’ll notice something.

The $32,000 stretch goal for offset printing has been removed from the “Stretch Goals” section.

That’s because I got a quote this morning from my Latvian printer, and simultaneously discovered an error in my comparison/budgeting spreadsheet. That error vastly under-costed the price of POD (you can look it up: $1.97 for an 18-page book, the minimum, on DriveThruRPG).

In any case, with the new quote in hand for an offset print run, it turns out the break-even point for number of backers to make offset the economical option is . . . 237.

As of the time of the Kickstarter crossing the $16,000 mark, we had orders of 257 physical copies, which means offset is the way to go. No longer a stretch goal, it’s “just the way it is.”

The book will be printed with a color cover (255gsm, or about 12-point stock), on 130gsm matte-coated interiors (about 85# paper, a bit heavier than what Lulu uses, and 14% heavier than DriveThru’s “Premium Color” paper).

The minimum order quantity is 500 copies of each one . . . so no matter what, I’ll have about 250 “spares” that will go into distribution – retail stores – after the campaign is complete and all physical copies have been sent to backers.

I consider this a major win for all of us. Offset printing is just better than print-on-demand when it’s affordable. Putting these adventures next to the Legacy Edition in stores will give ready-to-play  additional material to support that gorgeous box.

This is, frankly, how I wanted to do this thing from the get-go, and I’m thrilled that it’s going to happen. I’m a little irked at my mistake to begin with, but I blame never attempting to print four books at the same time before. It’s easy to either forget to count the x4, or double-count it. Anyway . . . yay, offset.

Tokens!

As you’ve seen, the add-on for token sheets has been announced. Each $10 you add to your pledge will be able to be spent on the four token sheets – one per adventure – that are being made to accompany the adventure.

Each sheet will be in full color; the exact same art will be used, but converted to greyscale, to make print-your-own tokens on the back of each adventure. Contrast and emphasis will be adjusted at the minimum to ensure what looks good in color still looks good in black and white.

I’ve contracted with Juan Ochoa, an artist that has worked with me on every Kickstarter I’ve run to date, to rapidly (like 36 hours) generate 42 sample tokens that I will use to prototype a sample sheet for Ironskull Castle.

These are not necessarily final! I wanted a good example of going through the entire process, AND converting these to B/W, to see how they’ll look.

But . . . here’s some of Juan’s initial output.

Skeleton Archer 1
Skeleton Archer 1
Skeleton Archer 2 - each figure is different
Skeleton Archer 2 – each figure is different
Skeleton Halberdier
Skeleton Halberdier
Silent Knight
Silent Knight

I’ve asked Juan to use a great deal of artistic license on these prototypes, and so some of the details in the final images will be different. For example: the Ironskull tabard (for the archers and the halberdiers) should be sable (a brown so dark it’s almost black), with the skull emblem in grey/silver. That’s how it’s described by David, so that’s what we want to see.

But . . . I really wanted to test the token manufacturer’s abilities to reproduce color and lines effectively, so this particular test isn’t about getting all the details right – it’s about doing it at all.

NPC and Monster Cards

There’s more on the way, too. Each token (and piece of art) will match up to an NPC or Monster card in the same format as those being made for Decks of Destiny.

Some of those cards – as per the stretch goal announcement – will be unique to Decks of Destiny. I’ll make the rest with a card deck per adventure, just as there will be a token sheet per adventure.

And when I say “the same format as those being made for Decks of Destiny,” I mean EXACTLY the same – at least on the card back, plus the form factor. Steve Jackson Games is very generous with their licensees, and I have precise specs (and even some raw files!) to ensure that if you shuffle the Four Perilous Journeys cards in with the Decks of Destiny . . . you will be surprised with every card flip.

The fronts may be more unique . . . but the backs and sizes will be entirely compatible.

No formal announcement on pricing and timing yet. Look for those as my plans mature. But . . . I’ve got my eye on it. The expensive bit – as is par for the course for printing – is setup. So a single deck of 130 cards would probably wind up being $30-35, but contain cards for just about every NPC and creature in the book, ready to kill and be killed by the GM and players.

Megahex Meanderings

The last thing I’m looking into is megahexes. These are tricky, as custom laser-cutting to make the hex shapes is something that is hard to come by.

Even So, two ideas, and I’d like your feedback on both.

A gripping concept

That being said . . . I have an idea. What would you all think of, instead of die-cut cardboard, I looked into die-cut stickers. I’ll need to chat with the vendor to see if these are going to work with dry-erase markers. But I can affordably print megahexes – with full-color art – on stickers, which will be die-cut “for no additional charge” to any shape, including custom multi-hex tiles. Backers would have to remove the backing (see what I did there?) and then mount them on your board-stock of choice.

If you ain’t got that cling

Another option, would be to produce static-cling stickers. The best thing here would be what they call face-adhesive stickers – they’re designed to stick to a surface and be viewed THROUGH the surface.

You’d mount them under a sheet of acrylic, lexan, or glass (the last two work GREAT with dry-erase) and then place the sheet on a table. You could assemble the stickers on a large sheet of glass, and then your labyrinth is fixed in place, cat-proof, and you can mark on the glass without marring or risking the underlying megahexes.

I spoke too soon about the expense. Turns out that at least at one source, they’re CHEAPER than stickers.

To Stretch Goals, and Beyond!

The big stretch goals on the table right now are the Decks of Destiny co-campaign goals published by Steve Jackson Games:

Three stretch goals that expand the Decks of Destiny project as the Four Perilous Journeys campaign attracts support.

  •  Four Perilous Journeys – $16,000 – Rumors & Treasures – Four rumor cards added to the Rumors & Treasures subassembly, each based on one of the Four Perilous Journeys adventures.
  •  Four Perilous Journeys – $20,000 – Adversaries – Four character cards added to the Adversaries subassembly, each based on one of the Four Perilous Journeys adventures.
  •  Four Perilous Journeys – $25,000 – Rumors & Treasures – Four more rumor cards added to the Rumors & Treasures subassembly, each based on one of the Four Perilous Journeys adventures.

These new cards, if unlocked, will provide you with hooks to the four adventures that may either be used to guide the player characters into one of the adventures or, if you wish, as the springboard to an adventure of your own design.

Now that we’re funded . . .

Stretch goals are cool, but not delivering the main product is the opposite of cool. It’s UN-cool. (If you heard that as the voice of Alan Tudyk’s Duke Weaselton from Zootopia, you heard it right.)

So, the biggest factor for me now that we’ve funded is to blitzkrieg the editing and layout so I can start engaging with the artists. Once that is in hand – and my goal is to have it in hand by the middle of next week – I will contract artists and cartographers and set that in motion.

Simultaneous with that I will work with SJG on first the “we funded!” goal of four Rumors and Treasures cards, to ensure no delays to DoD come from my end. I will also look into NPC and Monster full card decks as described above.

This is getting rather exciting.

Two weeks in: 93% funded

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So, we’re at Day 14 and 93% funded on Four Perilous Journeys: New Adventures for The Fantasy Trip. Nordvorn, my best-to-date Kickstarter took 20 days to get to this point. So while I’d dearly love to have that extra 7% right the heck now, I must force myself to realize that we’re on a fairly typical trajectory for a Kickstarter.

Editing Status

There was a round of playtesting and some further commentary on Ironskull Castle. Caught a few typos and inconsistencies, and two logical “WTF?” moments. They’ve been fixed. Through Memorial Day, I’ll be editing the manuscripts for content and flow; preliminary layouts of the edited manuscripts should be in place, therefore, by the end of Monday. That will allow me to get playtest copies out to the Master and Commander backers for the other three adventures.

Die-cut Tokens

I’ve been spending a lot of time looking at die-cut tokens and cards. I can report:

  • I’ve found a way to make them.
  • The art is still going to be the expensive part; this not a surprise.
  • The die-cut tokens will be in full color; black and white versions of the tokens will appear as “print them yourself” on the last page of each book.

I’ve contracted with one of my artists to make a trial sheet. He should be getting back to me with 42 sketches based on the characters in Ironskull Castle sometime today or tomorrow. At that point, I’ll place an order for a prototype and have it express-shipped to me.

Once I have the prototype in hand, I’ll put the add-on officially in the campaign. They’ll be $10 per sheet, and you’ll be able to choose which sheets you want ad-hoc in the Backerkit cart phase of the project.

If you are so confident that you’ll be getting tokens, you can certainly up your pledge now (if for some reason it all falls apart, you can reduce your pledge before the end of the campaign) which would help us fund. If 10% of current backers each go in for token sheets, we fund.

Oh, and for mini-stretch-goals: If I can 100 or more of any one sheet, I’ll upgrade the board from 1.6mm to 2.5mm at no extra cost for that sheet. Another very important note: This is a THING, not a BOOK, and will follow a different logistics train than the books. This means international shipping, customs, and taxes could be egregiously high, and I won’t know that until the end. Please plan accordingly.

Sample of what PROTOTYPE art will look like (though it'll be color).
Sample of what PROTOTYPE art will look like (though it’ll be color).

NPC and Monster Cards

I’m working on these as well. I have had excellent help from SJG on this, and they’ve really gone above and beyond to make this happen. I can’t report anything yet, but I can say anything produced will be identical in form factor to existing cards of similar function. No promises on making “a card for each token” decks yet, though I’d very much like to do that . . . so I’m working on it. If things go to plan and I’m ready with “all but the art” drafts of all four adventures by Monday (and doubly so if we’ve funded by then), this will get most of my attention.

Current and Latent Backers

We’re holding steady at 372 “latent” backers, who are following but not yet pledged. That’s a potential for as much as $30,000 or so: enough to get us through all of the announced Decks of Destiny stretch goals and within easy striking distance of an offset print run.

I’m getting the books re-quoted using the same printer in the EU I’m using for my Dungeon Fantasy RPG projects; maybe that offset print run can come down if it’s a good price.

The key for us now is two-fold:

  • Entice those following the project to jump in. We need only 27 new backers to fund, if they come in at the current average pledge
  • Get the word out to others. That’s Facebook, Twitter, Reddit, MeWe, gaming forums, and nice things and reminders on the existing TFT comment lists. A word from a backer is worth way, way more than what always feels like a continual barrage of spam from the creator.

The halfway point for Four Perilous Journeys is Thursday. Let’s see if we can fund by then!

It’s well past time for a GURPSDay! The move was still disruptive, but we’re coming out the back end of it, I think. Now to sell the old house. That’ll be a load off.

But here you go. I went back three weeks this time, to catch up and get some repeat views and if you missed some.

In news for Gaming Ballistic, Citadel at Nordvorn, Hall of Judgment, and Fantastic Dungeon Grappling files were all sent to the printer. I just spent time reviewing and correcting one pesky error in Nordvorn’s image rendering (fixed), and I have a lingering doubt on image quality on Fantastic Dungeon Grappling that might be nothing, but I want to make sure.

My new venture, Four Perilous Journeys, for The Fantasy Trip is over 80% funded, but it’s in the doldrums so things are slow; plus Decks of Destiny is doing so well it’s got lots of spotlight, so there’s that.

GURPSDay is in its sixth – GURPSDay started in February 2013,  a year after I started Gaming Ballistic. Things have slowed down a bit, and I’ll be considering how to revitalize this weekly activity. I’d like to see an average of 100 posts here per week – one per blog, ish – so we’ll see what we can do to get creative juiced flowing.If you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “Thursday is GURPSDay! Apr 26 to May 17, 2019”

Things are starting to wind down on Citadel. Shipping costs are not yet quantified, but everything else has more or less settled. When I posted my Hall of Judgment analysis, I cautioned that that profitability (and it was profitable, if not hugely) was a result of the book being a revision and expansion, not a “from nothing” creation. I’d need a lot more money to be profitable on an equivalent book.

Well, I got my chance! Citadel wound up doing very well, and things are – at the moment – looking good.

Revenue

For a “just the books” Kickstarter, this one smashed all my previous records. 600 backers, and over $26,000 gross. So a really good showing.

  • Kickstarter Net Revenue: $23,790
  • Backerkit and Pre-Order: $6,250
  • No post-KS sales yet; it’s not for sale during fulfillment. That might change soon.

So total revenue has been just about exactly $30,000. This includes money reserved for shipping.

That’s a fantastic total. For a 128 page book, I’d expect it to run me $20K to get to PDF, so there’s still room for a print run and other stuff. But what were the actual, not theoretical costs?

Costs

So, this one was from scratch. 128 pages total, lots of art, etc.

  • The expenses for the project:
  • Writing and Editing: $4500
  • Production Fees: $3,700
  • New Art: $6565
  • Backerkit Fees: $780
  • Printing: $4,150 (Nordvorn only)
  • Other Printing: $5350
  • Shipping and Fulfillment: $TBD (estimated $5,000)
  • License Fees: Classified

So total cost to make the thing itself was just shy of $19,700. I had to print Fantastic Dungeon Grappling AND Hall of Judgment AND the bookmarks, which added another $5,350 to the tally, and then I’m guessing shipping and other fees will come in at a maximum of $8,000 more. That’s $33,050 total.

Note this looks like a “loss,” but it’s a book-keeping loss, not a cash loss. $6,000 of this total is my projected costs for writing and production, which I did myself. Another $5,300 is “I want to print more books than fulfillment requires, including a second edition of Hall of Judgment.” So out of pocket costs are looking more like $22,000, and I should have lots of inventory left over – fully paid up – for future sales.

Ultimately, I invested about $3,350 extra of my writing and production fees in extra inventory. Maybe 800 spare copies of FDG (nearly all that cost was setup cost; doubling the print run from 500 to 1000 was an esy call), and perhaps 300-400 each of Hall of Judgment and Nordvorn. Plenty of inventory to last a bit, and I expect that as my authors write Rosgarth and Forest’s End this year, some of that will get taken up by new customers wanting to catch up on the Nordlond books.

Of Lengi las Ekki

Too long, didn’t read? So, ultimately, the project was profitable, and would have been even more so had I not decided to invest in future inventory. That will wind up being something like $5-7K in print-and-ship costs, but hopefully represents $10-15K in future revenue. I actually expect FDG to do quite well: it does everything Technical Grappling does, but better.

Hall and Nordvorn will be solidly in hand, staged for several future Kickstarters worth of product. I made the best-looking book to date, and it’s utterly gameable. If you play it, you should have fun.

Big books are expensive and they’re hard to make money on at the price points folks expect. Even so, the GURPS crowd stepped up huge for me on this project and it made money (which I promptly spent).

Also: it was on time. I promised delivery of the PDF in May, and the print book in July. The final PDF was delivered in the second week in May (success), and fulfillment of international physical copies will begin mid-June. Some time taken to get the books to Studio 2 in Tennessee where they’ll go through Media Mail for US distribution should put them in folks’ hands by the end of July, as promised.

Successful project. Still not “quit the day job” success, but this is the RPG business, after all.

It’s well past time for a GURPSDay! I got caught in major “get the Citadel draft finished” mode, and then I moved. That was much more disruptive than I thought it’d be, and I thought it was going to be very disruptive.

But here you go. I went back four weeks this time, both to catch up and get some repeat views and if you missed some.

In news for Gaming Ballistic, Lost Hall of Tyr international copies were finally sent out. Citadel at Nordvorn is one page away from being done, and I made major progress on that page yesterday. Fantastic Dungeon Grappling and the 2nd edition of Hall of Judgment are both at the printer. I also launched a new project, Four Perilous Journeys, for The Fantasy Trip. These four 16-page adventures went into crowdfunding on Wednesday, and we’re already over 60% funded. Not bad.

GURPSDay is in its sixth – GURPSDay started in February 2013,  a year after I started Gaming Ballistic. Things have slowed down a bit, and I’ll be considering how to revitalize this weekly activity. I’d like to see an average of 100 posts here per week – one per blog, ish – so we’ll see what we can do to get creative juiced flowing.If you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.

Continue reading “Thursday is GURPSDay! Apr 12 to May 9, 2019”