Today was a long day, but a good one. Obviously I pushed out the PDF of the counter art, but the last y’all heard from me, I’d just received Vampire Hunter Belladonna.

There’s been significant progress since then.

All Books

One note: I do need to go through all the books and put in active hyperlinks. These are not required to get the book to print, so I tend to do this last, even AFTER the files are sent to the printer. For most of the books, this isn’t a big deal. For Vampire Hunter Belladonna, this will be rather more challenging, as I suspect that there will be well over 500 hyperlinks.

Castle Ironskull

As far as I can tell, this one’s done and ready to export as both the cover and the interior pages. SJG has received a PDF file with what I call a u-code, which is a title followed by u20190811 or something like that, which is the date of the last revision. It means it’s retail ready.

Crown of Eternity

There are two tweaks to the maps that have been suggested but not yet implemented. One (marking a secret door that got dropped from one of the maps) is required. The other is optional but I’ll probably do it anyway. Even so: this one’s got all art and is ready to go as well, pending final read-through and checks.

Citadel of Ice

All errata, art, and changes in place. Ready for retail.

Curse of the Pirate King

This got the errata and some final checks as well, and other than VHB was the one with the most yet to do. But over the last few days, it got done, and this too is ready to go pending hyperlinks and a final formatting check.

Vampire Hunter Belladonna

I sent the preliminary file, with Glynn’s maps, and one piece of interior art by new-to-me artist Teresa Guido, to 50 people for testing and comments. This is even beyond the 10 or so folks at the Master and Commander/League and Legion levels that saw it first of all. Some feedback has come in already, and I expect more over the next few days.

The artists are starting to contact me for reviewing final drawings, and the WIP I’ve seen thus far is a whole lot of fun.

Beyond that, we got a very full weekend of fixes and tweaks done, and the file seems pretty close to ready. Well, other than 500 or so hyperlinks and the pending internal art. That’s supposed to come in by Aug 15, in time for spooling the printer-worthy files in time to send them to Latvia on Sunday night, August 18.

Die-Cut Counters and PDF File of Same

As noted in the previous update, these are ready to print, with file art uploaded. The PDF is out in your hands, if you ordered it.

Decks of Destiny PDF and Cards

This was very deliberately left for last. There are 210 individual counters from the five adventures, and from those I will pick 63 hopefully-unique samples and fill out Wizard- or Creature-style cards for all: 3.5×5″, and using the layout from DoD which was provided by SJG. They’re cool that way.

I have no-background greyscale art ready for import into the cards, and I purchased the required stock art so that I can properly make use of the layout. Now I just need to pick my victims and get crackin’ from a stats transfer perspective.

This is a boring sample (and the art is old art, and the color tag is wrong) of the DoD styel cards, complete with the GB logo making up the final hit on the hit point tracker.

Spooling the PDF and prepping the cards is basically the same task, so these two will also finish together. It is, however, the major item not done, and I’ll be turning my effort to completing this one this week.

Parting Shot

Right now, and I really should not say this out loud, the momentum to having everything in hand August 15 is very strong. The VHB art is the only true thing that isn’t done for the books, and I informed my printer of the intent to order 1,000 each of the print copies of five adventures today via email. That’s about double what I need . . . but I have a good feeling about these.

So I see me sending printable files to Livonia on Aug 18. Figure a month to get ’em printed, a week or two to ship to the UK and get the international copies distributed, a month to get to the fulfillment center, a week to get stuff straight, and then another 2 weeks for mailing them out. So 13-14 weeks until it’s all in hand…that’s mid October.

And THAT means we’re currently steaming to an on-time delivery, with a week or two of slack time in there for good measure.

It’s been a bit since I provided an update, so here we go.

At the high level, the Four (Five!) Perilous Journeys Kickstarter is chugging along, on budget, on schedule, and making progress. Backerkit is moving along, pre-orders are a bit light, and the art that’s coming in is really blowing my socks off.

Shipping

International shipping still scares the pants off me. That being said, I have made a few adjustments I wanted to cover (again, really: I mentioned it in a prior update).

If you’re shipping game accessories to Canada, instead of having the orders ship from the UK, they’ll ship from the US. This avoids weird questions with taxes and VAT from the UK side and saves Canucks a few bucks.

If you’re shipping books only, which are not taxed, they’ll still come from the UK.

Otherwise, I sent the list of international shipments to my fulfillment partner and he pre-calculated what I was going to likely owe given where we were on things, and basically I’ve gotten the shipping essentially correct. I’m not hundreds or thousands of dollars over or under for the international shipping, which is what I was afraid of. Under because that would turn a successful project into a very painful one, and I don’t want to do that. Over because shipping is not supposed to be a profit center. If one includes the money it will take to get the accessories over to the UK in the first place . . . I may be within a few tens of dollars of “exactly right.” So booyah. That’s good and right.

Backerkit Progress, Funding, and Spending

We’re really doing very well. We’re well over 90% and have been for a bit, and have brought in as I type this about $8,600 in extra revenue, with 93% of backers having responded to the survey. In truth, about half of the 37 folks who haven’t yet responded aren’t receiving any products that are set to ship, so unless they wish to engage in a pledge adjustment or throw down some add-ons, they’ll get what they paid for.

It looks like we’re linearizing to about $9,000 to $9,100 in total extra funds, which means overall, the Kickstarter probably brought in close to $50K at the top line. That’s rather nice.

I’ve done a preliminary tally, and total revenue (less Kickstarter fees) will be around $45,000 – $9K from Backerkit and $36K from Kickstarter. I’ve paid a bunch of bills so far and I project having anywhere from $25-29K left to spend. That will leave me with actual profit for the campaign, plus the distribution sales that hopefully will come once the print versions go into retail stores.

So the trajectory is good, though of course in business there’s always room to screw things up.

Pre-Orders thus far are pretty light. Hopefully folks will see this update who missed the Kickstarter and jump in.

Covers

Mostly you’ve seen these, I think. But three of the five covers are basically finished.

I’m working with my artists on the last two covers; I will likely tweak each one out a bit more to ensure maximum readability and uniformity of presentation: logo sizes and position, etc.

Interior

I’m starting to see interior art come in, but that’s a bit of the long pole in the tent. One of the long poles.

The art here is by Ben Jan, who also did the covers of Crown (this book) and Curse. I’ve engaged Sandrine Malus to balance out a few more pieces in Crown, which will effectively finish the book save for title page credits, playtester credits, ISBN, and some map tweaks.

Citadel of Ice will have the interior art done last…but see below for progress on the counters.

Pirate King has been commissioned and is being worked; I need to get in touch with the artist for Ironskull, which though the first finished is the last to be worked from an art perspective.

Vampire Hunter Belladonna transitioned to the writing rather than outlining stage in the last week or so.

Counter Art

I got some updates from Rick (Citadel of Ice) on the die-cut color counter art. Holy wow.

I’ll just leave a few examples here, and then sign off. If you are inspired to jump in now, having missed the campaign . . . it’s not to late to pre-order.

Two weeks in: 93% funded

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So, we’re at Day 14 and 93% funded on Four Perilous Journeys: New Adventures for The Fantasy Trip. Nordvorn, my best-to-date Kickstarter took 20 days to get to this point. So while I’d dearly love to have that extra 7% right the heck now, I must force myself to realize that we’re on a fairly typical trajectory for a Kickstarter.

Editing Status

There was a round of playtesting and some further commentary on Ironskull Castle. Caught a few typos and inconsistencies, and two logical “WTF?” moments. They’ve been fixed. Through Memorial Day, I’ll be editing the manuscripts for content and flow; preliminary layouts of the edited manuscripts should be in place, therefore, by the end of Monday. That will allow me to get playtest copies out to the Master and Commander backers for the other three adventures.

Die-cut Tokens

I’ve been spending a lot of time looking at die-cut tokens and cards. I can report:

  • I’ve found a way to make them.
  • The art is still going to be the expensive part; this not a surprise.
  • The die-cut tokens will be in full color; black and white versions of the tokens will appear as “print them yourself” on the last page of each book.

I’ve contracted with one of my artists to make a trial sheet. He should be getting back to me with 42 sketches based on the characters in Ironskull Castle sometime today or tomorrow. At that point, I’ll place an order for a prototype and have it express-shipped to me.

Once I have the prototype in hand, I’ll put the add-on officially in the campaign. They’ll be $10 per sheet, and you’ll be able to choose which sheets you want ad-hoc in the Backerkit cart phase of the project.

If you are so confident that you’ll be getting tokens, you can certainly up your pledge now (if for some reason it all falls apart, you can reduce your pledge before the end of the campaign) which would help us fund. If 10% of current backers each go in for token sheets, we fund.

Oh, and for mini-stretch-goals: If I can 100 or more of any one sheet, I’ll upgrade the board from 1.6mm to 2.5mm at no extra cost for that sheet. Another very important note: This is a THING, not a BOOK, and will follow a different logistics train than the books. This means international shipping, customs, and taxes could be egregiously high, and I won’t know that until the end. Please plan accordingly.

Sample of what PROTOTYPE art will look like (though it'll be color).
Sample of what PROTOTYPE art will look like (though it’ll be color).

NPC and Monster Cards

I’m working on these as well. I have had excellent help from SJG on this, and they’ve really gone above and beyond to make this happen. I can’t report anything yet, but I can say anything produced will be identical in form factor to existing cards of similar function. No promises on making “a card for each token” decks yet, though I’d very much like to do that . . . so I’m working on it. If things go to plan and I’m ready with “all but the art” drafts of all four adventures by Monday (and doubly so if we’ve funded by then), this will get most of my attention.

Current and Latent Backers

We’re holding steady at 372 “latent” backers, who are following but not yet pledged. That’s a potential for as much as $30,000 or so: enough to get us through all of the announced Decks of Destiny stretch goals and within easy striking distance of an offset print run.

I’m getting the books re-quoted using the same printer in the EU I’m using for my Dungeon Fantasy RPG projects; maybe that offset print run can come down if it’s a good price.

The key for us now is two-fold:

  • Entice those following the project to jump in. We need only 27 new backers to fund, if they come in at the current average pledge
  • Get the word out to others. That’s Facebook, Twitter, Reddit, MeWe, gaming forums, and nice things and reminders on the existing TFT comment lists. A word from a backer is worth way, way more than what always feels like a continual barrage of spam from the creator.

The halfway point for Four Perilous Journeys is Thursday. Let’s see if we can fund by then!

The Blind Mapmaker was a big backer – he got his own character – on Hall of Judgment. He also does great reviews.

His review of Hall of Judgment  was complete, criticized where warranted and praised what he liked.

So I offered him the opportunity to get a preview of what was done already: This was his report.

Preview of The Citadel at Norðvörn powered by DFRPG

Excellent progress

The Citadel at Nordvorn is doing very nicely. A bit more each day, and just shy of $1500 to the first stretch goal. 405 actual backers, which exceeds where we were on Hall of Judgment four days before the campaign closed . . . and we have twice as much time remaining!

Speaking of those last four days on HoJ . . . we added 122 backers and $3300 in that period. So that’s one measure of where we might get. On the other side, there’s $12,500 in latent backers – those following but not pledged yet pledged! Though we probably wont’ get all of them, I hope to get many!  And note that total, plus the actual pledges of about $14,500, significantly eclipses the $25,000 stretch goal by quite a lot.

Do I smell offset printing in the air?

Cover! and Art Direction

Rick turned in his final version of the cover (and got paid that day, because when folks do good work for you, you pay them right away).

I’ve put in some draft “ad copy” for the left-hand side of the book. It’s being revised and edited for maximum “bite” but as is, this cover could go to print. I believe even the ISBN is accurate.

I’ve also given out all of the art direction for the parts of the book that are complete, and sent contracts to all of my artists. All have responded positively to the suggestions, and a few have come right back with “but how about this instead?” which I love. These guys are pros . . . I am one level above stick figures.

So we should see some really fine, fine pieces from the team, and I’m looking forward to seeing them develop.

Until then . . . keep spreading the word about the Citadel at Nordvorn, and back Dungeon Fantasy Monsters 2 as well!

I’m working through The Citadel at Nordvorn looking at art spaces, layout, and flow. I’ve settled on a reasonable style for some things, like text boxes and I’ve got some art placeholders there. The campaign is at 89% funding, and could use a few more pledges to move it from “over 300 folks are watching and may come in at the end” to “definitely funded; how many stretch goals can we smash?” Also got a WIP update on the cover!

You’ll recognize some of these as pulls from Dean Spencer’s art catalog. While these are low-resolution pulls from his catalog right now, I love his work and will be making use of more of it.

However, it’s not all stock art, and doing layout at this stage gives me a chance to work bespoke art spaces into the book.

This one will probably be describing Klifrið, the summer festival where folks try to climb the steep and magically smooth walls of the gorge:

  •  Klifrið (July). When the weather is as warm as it gets in Norðlond, the citizens of Norðvörn celebrate Klifrið: The Climb. Each climber attempts to scale, without ropes or tools, as far up the gorge as they can manage. Whomever climbs the highest wins a substantial prize, taken from the $50 entry fee for each climber. Spectators place side-bets, factions sponsor climbers, make boasts and taunts, and generally work out a lot of frustration brought on by the heat. Rowing and boating contests and other water sports, including an upstream-swimming competition (the laxsund), take place in the river gorge as well. Spectators row themselves out on barges or rafts to watch the competitors.

Finally, this is the piece of art that inspired an entire section of this setting, the misbehaving Jarl Gunnulf Bjornöxl of Áinferill. Wow. Public displays of private behavior, while his daughter looks on disapprovingly. He’s done the unforgivable . . . no, not that. He’s left his weapons behind. That just won’t do, and is that a jealous paramour pulling a knife?

This is, for me, the fun part. Putting it all together as it starts to look less like a jumble of pieces and more like what’s going to be a real book.

Status

We’re doing really quite well. We have two full weeks left in the campaign, and the Dungeon Fantasy Monsters 2/Box Set Reprint Kickstarter ends just before mine does.

We’re already the second most successful Kickstarter I’ve run to date, and there’s enough “latent” interest –  people following the campaign who have not yet backed – to make it likely it will be the best one yet, from a total number of backers perspective.

In fact, it’s getting close enough where it’s starting to make significant financial sense to pull in that offset print run stretch goal. Somewhere around 550-600 print copies ordered, and the offset run is not just the best quality (sewn lay-flat binding! 100# matte paper!), but it’s the most affordable too.

And that would mean Citadel gets to sit on store shelves. Which you gotta admit would be spiffy.

Cover WIP

One last image. Rick Troula, who did the image of the jarl above, is hard at work on the cover. I’ve pestered him into revealing a work-in-progress image. It’s going to be pretty.

Rick wants to remind folks that he’s barely touched the characters and trolls: They are just base painted. And there’re a lot of atmospheric stuff to happen and better light and shadow all around. So other than the fact that this is a very low resolution image, it’s not done, and the like . . . this is where we’re headed.

Disclaimer: I’m a terrible artist

This may be a mistake, but I’m willing to show you guys my crappy whiteboard art direction for the Citadel at Norðvorn Kickstarter  if you promise me not to flee in terror.

I’ve tried to make some references for my artists, as well as things to keep my writing consistent. So, when I say “this is a setting,” what I mean is that I have in mind some of the lovely and inspirational detail in worlds like Harn, which I experienced with Rob Conley playing in his game.

Nordvorn and the Lower Town

This was my initial sketch of the citadel. I wanted it to be very not-square, something that marks it as a dwarf-hewn keep. I also wanted it big – one of the most impressive castles and structures. I tended to look up “how big was a castle wall/tower/keep,” find the biggest one, and then make this bigger. For example, the Great Wall of China is about 5m wide and 8m tall. Audreyn’s Wall is thus 10m x 10m, but not exactly square.

In any case, this was my initial reference for the Citadel, which led naturally to thinking about Laegribaer, the Lower Town.

What the heck is an aircraft carrier doing there? Scale. It’s a gigantic ship, 330m or so long (1,000-ish feet) and shows that the inner courtyard contains nearly six acres of space. That’s a big inner bailey!

The river is the wrong scale, which I realized when thinking about how wide and deep the river is downstream at Ainferill (Riverbend). Nearly all of the water that flows there also flows here, so if the river is nearly 0.75 miles wide there . . . well, the gorge needs to be bigger. Probably 100-135m wide!

Looking at the Citadel allowed me to consider the shape of the town as well, I went with a classic Viking-style ring town, with an outer wall.

I went with concentric and spoke roads, and wooden towers interspersed between heavy, large, barbican-style gates. The River Gate was initially smaller, then it was enlarged and replaced as the town grew; the old gatehouse is still there, and a sprawling market exists on both sides of the outer wooden wall.

I’ve also worked out where the major “where do I shop” things happen here in the Lower Town, and that gets a solid section in the writeup. Remember, though: Norðvorn is a city, but not Town – adventure can and should happen here!

If it’s time to rest your head, where do you go? A bit of research led me to believe that when focusing on the traditional “fantasy Inn,” I was vastly underscoping how much money and importance these places were. Matt Riggsby probably already knew all this, but it was new to me! So I made sure each of the major Inns had its own thing going on, and that the owners had their own quirks and character, and ties to the workings of the town. Also: for those that want to do so, under the inns there was usually storage for valuables for travelers, and while in Nordvorn in particular, a dungeon might be out of place . . . it might not.

But what if you can’t afford the inn? What if you don’t want to stay there?

Gestrisni – An Excerpt from the Book

Gestrisni. Afer the fall of the dragon empire, the subjugated populations—humans, eldhuð, captured elves and half-elves, and others—fled south out of the Dragonground, with hordes of dragon-men, eðlafolk, and gangaeðla in pursuit. Those caught might be re-enslaved, or killed and eaten. Settlements and fortifications were hastily erected, and a custom grew of allowing any traveler to take refuge inside a compound. The words for “traveler” and “refugee/fugitive” in the Norðlond language differ only slightly, with “moving from one place to another” and “fleeing being turned into an hors d’oeuvre” being relegated to context and aspiration of certain letters. In any case, a long tradition of guest-right (gestrisni, or hospitality) in others’ homes took root over time. Gestrisni is not a trifling thing—by requesting it, one is stating that the host has something you need: protection.

The host provides shelter; the guest promises to stand fast in the home’s defense. In more modern times, with Nordlond being somewhat more civilized (depending on whom you ask, of course), gestrisni is usually requested or offered within those of a common background and social status. A party led by a follower of The Snow Queen of no special wealth or nobility might reasonably request gestrisni of a shopkeeper or successful farmer from within the braeðralag of the Snow Queen. A husgjof (house-gif) of food, drink, or some tangible useful object is usually offered each night. In practice, this is the cost of living for your Wealth level, though it is never paid in coin, as that would be insulting to the host.

Back to Images

To help my artists visualize the area, I attacked my whiteboard and came up with some, well, not-so-great perspective drawings of the keep itself. It dominates the local scenery, and I wanted to ensure folks were working from a common base.

I first tried to capture the bulk of the fortress. Squat and imposing, I hoped. The scale isn’t great on this, mostly that the walls are thicker in cross-section than shown. If I had time and a 3D modeling program, I’d be able to do this easily.

Connecting the keep to the Lower Town across the river gorge – which I realized as I worked had to be MUCH wider (and the river MUCH deeper!) than I’d initially conceived it – is the Eternal Bridge. It actually anchors into the wall of the keep side, perhaps 30m below the magically-raised location of the Citadel on the north side of the gorge. Counter-weighted lifts bring goods and travelers from the lower docks, and the winding and defensible stairway, called The Spiral, takes you from the gates in the gorge up to inside the keep itself.

The smaller keep on the Laegribaer side of the fortress is called Little Rock, and it would be considered a primary and impressive fortification all by itself were it not dwarfed (see what I did there?) by the Citadel itself!

On either side of the gorge, cut into the rock and supported with good engineering, magic, and pillars, are the lower docks. Giant stone and wooden dockworks and huge, counter-weighted lifts bring cargo from the river level up to the main market. The lift ends at the foot of a road that leads to the outer wall, which is formally called the Lift Road, but locals tend to call it Tax Street.

That’s probably enough, though I do have more that I gave my artists.

But if you really want to know where the money’s going on The Citadel at Norðvorn: it’s here. Taking my crude visualizations and power-point doodles and turning them into high-quality artwork and maps for you to use.

Citadel at Nordvorn is currently on Kickstarter, and more than halfway to the funding goal. If the above strikes your interest, please consider pledging! Most of the book will be system neutral, and applicable to any fantasy RPG.

I’m going to be on two more shows in the next two days!

RPG Coast to Coast

I will be one of the hosts tonight at the RPG Coast to Coast at 9:00pmEST//8:00pmCST//7:00pmMST//6:00pmPST.

Topics for tonight include discussing Longevity of D&D, Art not the Artist, How Best to Promote your Product, and whatever else strikes our fancy.

It’s going to be held in the Tenkar’s Tavern Discord chat.

How do I get to The Tavern Discord? Follow these Steps:

  • Step 1.) Go here https://discordapp.com/download
  • Step 2.) Click which is best for you Windows, Mac, Android, IOS, or Linux and download it.
  • Step 3.) Once it has finished downloading click the + button surrounded by a dotted circle on the left hand side
  • Step 4.) Click the Join a Server button and copy and paste this into it https://discord.gg/GaXW2TX

Being Stalked by Matt Finch

OK, not really. I reached out to him. 🙂

Even so, we will be chatting on his D&D Neighborhood channel at 6pm Central time, Saturday Feb 23. We always have fun.

Morning! As we head into what will be a heavy writing weekend for me on Citadel at Norðvorn, I wanted to leave you with two podcasts.

Roleplay Rescue (Che Webster)

Che and I talk for about an hour, and cover gaming stuff both old and new.

Game Night on Geek Gab

I return to their show for the third time. We cover what’s gone on at Gaming Ballistic since HoJ, being nice to customers, and group stealth rolls . . . plus a bunch of Nordvorn sporadically through the show.

Return to Norðlond with a mini-setting by Gaming Ballistic.

Response to the first journey to Norðlond, to find the Hall of Judgment, was outstanding, and introduced players of the Dungeon Fantasy RPG to Isfjall, a city in the depths of the barbarian north. Now, journey from Isfjall to Norðvorn, the magnificent castle and town that anchors both Audreyn’s Wall and The Palisade.

The Citadel at Norðvorn is coming to Kickstarter on February 19

From the northeast, the dragonkin threaten; from the northwest, the Hunted Lands are simmering, and about to boil over with hostile faerie. And of course the peoples of Norðlond are troubled by scheming, demons, and schemin’ demons.

Citadel will contain three large settlements: Norðvorn itself, home to 7,500 residents including the Castellan and the Wardens. Longbru, opposite one of the sallyports in Audreyn’s Wall, a town from which many adventurerers depart into the Dragongrounds . . . but not all return. And Ainferill, a town in turmoil after the tragic “accidental” death of the Jarl’s wife and adult son. It also spends some time to talk about what is between the big settlements: details on some sample villages, many important NPCs and what they care about, and a tangled web of danger and deceit that the PCs can engage with, or not, as they choose.

Citadel is a mini-setting for the Dungeon Fantasy RPG, again licensed by Steve Jackson Games to Gaming Ballistic. It will contain the locations above, plus important and not-so-important people and factions, each with their own goals. The entire region is about to burst into chaos . . . can the PCs find out why, and help contain the coming dark?

Citadel is planned for 80 pages, but I probably have enough content for 128 page or even 144 if things go very well. Stretch goals will add content in 16 page increments, improve the quantity and quality of art. As before, the book will be softcover and in 8×10″ format. If you liked Hall of Judgment, this book’s production values will be at least as good.

I hope you will join me, as before, in spreading the word and helping this come to life.