Well, as I’ve said before, and I’ll say again before the end: Thank You! The support you’ve shown so far has allowed me to proceed with great confidence. It’s nice to be able to err on the side of “more!” whenever there’s a choice.

Funding Progress

I’m a bit of an analytical guy in my personal and professional life. So here’s what I can say.

From an absolute perspective, we’re four days into the campaign and have raised just over $7,800, an amazing 260% funding level.

Looking at my three prior Kickstarters and that of the Dungeon Fantasy RPG, one can see some pretty clear trends.

  • There are three funding zones. Day 1-2, Day Last and Next to last, and The Giant Ocean of Pain in between
  • The Day 1-2 pace tends to set trends. If one sets the average funding rate per day at 100% for Day 1-2, the last two days tends to be about 60-70% of that level (per day), and the entire middle runs at 13-16%
  • The Hall of Judgement campaign is 25 days long, with four fridays in it

Our funding rate for Day 1-2 was just over $3,000 per day. This suggests a finishing rate of $1,500-2000 per day, and a daily rate of roughly 1/8 to 1/6 of the initial total, or $375-500. That suggests an amazing $16-20,000 for the entire campaign.

That’s awesome, but it’s not the most important number.

Four Hundred Seventy Five

This is. What is this? It’s roughly the point in terms of total number of backers where it would be foolish of me to not do a full-on offset print run of at least 1,000 copies. That’s the minimum order with the company I’m working with on Dragon Heresy, and given the price and quality difference for a sewn offset softcover (both cheaper and nicer), is the tipping point where there’s really no decision to make.

Sewn offset softcover?

Yes. Get your copy of Adventurers or Exploits. Hold it up sideways. You’ll see this:

Each group of pages is a “signature,” made by printing a bunch of sheets and then folding them up, and binding them in the black glue near the spine.

Now open Adventurers to pp. 54-55. I’ll wait. Got it? If you look inside where the pages meet, say, roughly to the left of “Choose 15 for a tendency,” on p. 55 on the bottom left, you’ll see an obvious hole or puncture, maybe even thread.

The signatures are sewn together to keep pages from falling out.

This is a very high quality softcover book. I’d like to make Hall of Judgment the same way, but it’s going to take more help to do it.

Nose, Meet Grindstone

A amazing as this last week has been for me to watch, it’s time to get busy. What have I done?

I’ve taken the entire final version of Lost Hall of Tyr and re-exported it as a text file. I’ve cut that up into the new outline (which hews to what I promised in the main campaign itself). I’m spending the majority of the weekend writing, revising, and expanding the text. I have no real upper limit on what I intend here: the book will be as long as it needs to be.

Fantastic (Dungeon) Grappling

I’ve completed a really good revision of the grappling subchapter, and this one took and incorporated the entire grappling section from Exploits to eliminate questions on “which rules apply?” It runs four pages, including art.

Here are two pages from the middle of the layout. This is the third and fourth page of the section.

This will continue to be tested in actual play in blindtests (that means that I’m not around to correct or nudge folks; it gives a clearer view of what’s left uncertain or unclear). I’ve got some great folks on it, and you’ll see playtest reports in the coming weeks.

Maps and More Maps

Glynn Seal, author of The Midderlands and The Midderlands Expanded, did my main map for Nordlond and the adventure material (previewed in the main campaign page). The KS smashed the goals so quickly that I was able to, with full confidence, order four more.

You’ll get a zoom-in of the area around the Hall, a complete micro-location with map and potentially life-threatening things to do, plus two more dungeons to explore.

As I said: this is going to be bigger and better than Lost Hall.

Isfjall

Sean did such a good job making Caverntown a living, breathing place to visit that I felt I owed it to DFRPG fans to do the same thing. And with the release of Pyramid #3/116: Locations, there’s yet another template/method for presenting interesting places to go and get killed.

Sorry: go and kill things and take their stuff. Ignore the glint in the GM’s eye and just keep telling yourself that’s the plan, Mr. Jenkins.

Pre-Gens and GameHole Con

What templates will be in the book as pregenerated characters?

  • Barbarian (but how can you tell ’em from the Nordlonders?)
  • Bard (Skald)
  • Cleric
  • Holy Warrior
  • Knight
  • Scout
  • Wizard
  • Wrestler

All will be 250 points, hew to the DFRPG core rules or Pyramid articles, and be inherently approachable to beginners and fun for experienced hands. I’m working on layouts for characters and monsters now, and will post pictures as I make progress. And we’ve already got two takers for the fan-contributed Pre-Gens, and I hear a spear-wielding swashbuckler is in the works.

GameHole Con

I will be at GameHole Con from Nov 8-11th, and have booked a room. The most excellent Men in Black are working with me to secure at least one 4-hour game session, probably in the Dorkstock area.

One session is confirmed, and I’ll post that reward level this coming TUESDAY at 10am. You will need to secure your own badges, transportation, hotels, etc. I will provide the game, and a hardcopy of every book I’ve made from Gaming Ballistic including Hall of Judgment. Even if we go full offset, with 14 weeks lead time, I should have hardcopies by then to hand out.

No matter what, I hope to see you there!

Go Tell The Spartans, Passerby

That’s it for the update today! That being said, a brief story: late the other day, with us hanging out comfortably north of $7000 funds raised, a fairly frequent poster and contributor to some of the forums I frequent was surprised to learn that there was a Kickstarter running.

So: please share the link and spread the word! The usual and unusual RPG forums. Reddit. Facebook. G+. Twitter. Other places I don’t know about. We’ve got the SJG Forums pretty well covered, both in the DFRPG subforum and the GURPS subforum.

But a small a community as we think we are . . . we’re not so well tied together that we can assume everyone that would like to hear about this has already! Want to help? Share!

Gaming Ballistic is THRILLED to be the first third-party vendor to be granted a license to produce material for the Dungeon Fantasy Roleplaying Game (Powered by GURPS) from Steve Jackson Games.

This product directly supports the excellent DFRPG Boxed Set. It provides a mini-setting and adventure, in full color, bookmarked and layered for the PDF, and with a print copy available for backers who wish a high-quality tangible reward.

Below is a preview of the Kickstarter, which will launch at 10am CST on Tuesday, June 19.

The Kickstarter Pitch

Continue reading “Hall of Judgment – a Dungeon Fantasy RPG Supplement (Kickstarter Preview)”

So here we are. The last week before the interior files get submitted.

What did we do, and what does that mean?

Production Process

We’re really down to two basic tasks at this point: art insertion and proofing.

Proofing continues. It’s a big document and we keep finding things. Most are small. Some are annoying. Much like Pokemon, I’d like to catch ’em all.

I need to regenerate the spells index and the monsters index, which requires saving a new file and doing a “local” index, then copy/pasting that into the document. It’s no big deal, and right before the files get exported at full resolution for printing, I’ll regenerate both the Table of Contents and the Index one last time.

The art is the last thing. I’m down to the last few pieces and these are easily accomplished by a responsive team (see prior gushing update).

The COVER is the farthest along. I decided that dangit, I want round-back rather than square back (think ACKS or Symbaroum rather than Shadows of Esteren, GURPS books, or the DnD hardcovers), and I had to regenerate the cover to fit the new template. Then the spot-finish files. That didn’t take long, and the printing company is looking at them today and should tell me “yeah, these are good” tomorrow.

The hyperlinking is done. The active ToC is done.

I made a few usability changes to the style, so conditions are now bolded as terms of art. So (as an example), two creatures might have each other grappled, but one is restrained, while the other is only grabbed. Bold for game-mechanics, plain-text for plan-language use.

PDF Rewards Distribution

Net/Net: I plan on spooling out the PDF for final reward distribution this coming weekend. That means next week (June 18-22) your PDFs will be sent out, which if I can get that done on Monday, will mean PDF is 6 weeks ahead of schedule.

This also means I’ll do a brief clean-up on Lost Hall of Tyr and Dungeon Grappling PDFs for those that ordered them, and get all of the PDF rewards out next week. I might distribute these through DriveThruRPG – at-cost downloads for PDFs are really easy, and the updating and archiving of DriveThruRPG products is just easier and better than backerkit.

Printing Timeline

As noted before, it’s a 12-week process by design, plus another 2 weeks for in-the-USA shipping. So if the official “go time” for the printer is Monday June 18, we’re on track for all backers to have their book the last week in September (by Sept 24). We’ll see if we can hold to that schedule or beat it; there are 2-3 weeks of potential pull-in, and of course infinite possibilities for delays.

Still: I think you’ll get the books in September rather than October, so that meets my goals of “on or before the promised date.”

Hall of Judgment for Dungeon Fantasy RPG

If you like Lost Hall of Tyr and are also a fan of Steve Jackson Games’ Dungeon Fantasy RPG (Powered by GURPS), then you might also like to know that some time ago, I was granted a license to convert Lost Hall to the DFRPG system.

This is the first license of its kind for the DFRPG. I am pleased and humbled.

That being said, Lost Hall could use some improvement. It is a fairly linear convention scenario designed to show off the Dungeon Grappling system for 5e and OSR games. When played as a one-shot or at a convention, it works beautifully for that purpose.

However, putting it into a living campaign it suffers a bit. Too many constraints.

Well, Hall of Judgment will fix that.

First, I’m updating the interior look a bit to clearly differentiate it from Lost Hall.

Second, there will be a lot more “agency” in the game, with Isfjall (in DFRPG parlance, “Town”) getting a more detailed treatment modeled after the information presented in Sean Punch’s wonderful “Caverntown” mini-setting.

There will be a new map, courtesy of The Midderlands’ Glynn Seal, that will feature both GM and Player-centric views.

There will be no fewer than three new “mini-dungeons” to explore, to allow some things hinted at in the Lost Hall of Tyr version to bear full fruit in Hall of Judgment.

Monsters will be updated to DFRPG standard, with intent to not duplicate existing creatures. Pre-gen characters will also be provided, likely 6-8 choices.

The Kickstarter for this version of the product is set to launch June 19 (next week!), and once the upgrades are done, I will back-convert the new edition of the scenario to Dragon Heresy. If you got Lost Hall of Tyr as an add-on to the Dragon Heresy KS, you’ll get a free copy of the new updated Dragon Heresy PDF if you back the new Kickstarter, and and discounted copy of the Dragon Heresy PDF even if you don’t back it.

I’d appreciate it if you backed it, though.

Future Dragon Heresy Plans

I’m not even remotely done with Dragon Heresy.

I have no fewer than four concepts on the drawing board.

The mini-setting tentatively called The Citadel at Northwatch was given some visibility on the Roles to Astonish Twitch stream. It’s a solid adventure with several connecting parts, playable as a sandbox, that is designed for beginning adventurers. It will likely fall between 16-48 pages, ideally 24-32.

A much larger setting project called The Hunted Lands will cover many interacting things going on in this very dangerous area.

A To-Be-Named third-party scenario, again as a mini-setting, will look at an area closer to the coast.

Finally, a player character expansion with more backgrounds, classes, and races is on the docket to fill out level 1-5 of all thing things I wanted to put in the book but couldn’t fit.

That’s just what I’m working on right now. There’s lots more in me noodle.

Thanks for coming with me this far, and I look forward to giving you your PDF rewards next week!

Hey team, it’s Monday, so it’s time for another update.

Lots of preproduction work is headed into the final stages. Right now, the entire book is assembled, and is undergoing proofreading. Lots of small glitches being found by the team, which is understandable in a work this long.

Layout wise, Michael did his style unification pass, and helped clean up some stragglers. Some running titles got fixed, the ToC and Index now are ordered properly. All the boxes use the same style, that sort of thing.

Artwork is proceeding, and as the commissions come in I’m slotting them into their respective spaces. I’m using some stock art to fill in some of the blanks and I’m fairly happy with where the art density is going to wind up.

Last week I sent a wire transfer to the printer securing the order for 1,500 copies of Dragon Heresy with a 40% deposit. I also finished the cover and submitted that for checking.

If it’s accepted, they’ll start the quality control on the cover, which will involve some “wet proofs” where they actually MAKE the cover.

Hopefully I’ll have all my first-round commissioned art in by the end of this week, and then I’ll finish inserting that, see what spaces I have left, and check the budget. After the files go out, I’ll do first a preliminary and then a final accounting for you guys of “where did the money go?” so that you can see the disposition of project funds.

Shields

A quick note on the top-tier rewards. Three of the five shields have been delivered. Of the last two, one requires some special wood. That being said, here are some fun images:

Backerkit

There are still (only!) four people with physical copies of the books that need to fill out surveys for shipping, and I’ll be sending them personal nudges.

Otherwise, most cards are charged, most money is in, and the names for the backer list are going to get cross-checked this week.

I’ve also started to send out files for those that got PDF copies of certain add-ons. The Bogie Map pack and Guardians files went out today. Lost Hall will go out Real Soon Now and likewise with Dungeon Grappling – I’m going to take the opportunity to make a few errata fixes in the files before they go out.

Target Dates

As is my habit, here are the dates I’m shooting for:

  • June 9: Primary “Wave 1” art all in and in the book
  • June 16: All art complete
  • June 16: All proofing complete
  • June 17: Interior files submitted to printer
  • June 18: PDF of Dragon Heresy distributed; Dungeon Grappling Distributed; Lost Hall of Tyr distributed
  • Sept 10: Giant box of books arrives in MN
  • Oct 10: all rewards arrived

It’s not as far ahead of schedule as I prefer, but I’ve never done an offset print run, and as the last 10 minutes of the campaign showed, my needs changed at the last minute!

That’s where we stand. I’ll do what I can to pull in the schedule where possible, but a lot of it isn’t in my hands!

This page is a placeholder for reported errata and requests for clarification or wording changes for the Dragon Heresy Introductory Set. The PDF files were pushed out May 14!

The Ground Rules

First off, the basic book from the first page to p. 173 is basically edited, laid out, and ready for art insertion. So any “please change X to Y” requests cannot break the layout. So if you’re asking for a rephrase, if it doesn’t fit, I either will change it to make it fit or I can’t do it at all.

For Foes, p. 174 through p. 292, we are in dire need of a 4-page haircut. I expect I know from where this will come; 2-3 pages likely from the editing process, and then we’ll tighten up Beasts a bit.

Yeah. About those Beasts. Luke Campbell is extremely passionate about animals and their capabilities. He wrote the section, and tried to include every bit of game-relevant detail, some of it much more so than a 5e-based game would usually provide. If you cast speak with animals and want to read the bad guys’ secret plans, you need to pick the right creature. This section goes perhaps overboard on that, but overboard is easy to cut. Suggestions welcome.

The character sheet at the end of the book is not form-fillable. It’s on my list.

But basically, if requesting/identifying an opportunity for change, I need the following in your comment:

  1. The page number and location of the issue
  2. The entire original text you want changed, with From: “blah, blah, bitty bitty blah, I’m stuffy give me a scone.”
  3. The substitute text you want to be in its place, as follows: To: “blah blah bitty blah, I’m so stuffy give me a scone.”
  4. A quick note why you want the change. “The information you have is a quote from Buffy the Vampire Slayer, and was misquoted.

For some things, it might be as simple as:

p. 1234; Section on “impaling and dismemberment”

From: dismbemerment

To: dismemberment

Why: typo

Reported Issues List

p. 8; Section on Wound Maximum, third and fourth paragraphs.

The first sentence of each paragraph (“Strength Modifier.” and “Size Multiplier.” respectively) should be bolded.

p. 17; paragraph on “Aldurverk”, second and third sentences.

From: To become an adult, a dwarf must kvoldomurstrate
a skill through an aldurverk, or “age project.” Adurverks may
be crafting of weapons or armor, creating works of literature
or magic, or kvoldomurstration of martial prowess.

To: To become an adult, a dwarf must demonstrate
a skill through an aldurverk, or “age project.” Adurverks may
be crafting of weapons or armor, creating works of literature
or magic, or demonstration of martial prowess.

Why: Likely a find-and-replace error (“demon” -> “kvoldormur”).

p. 22; Under “Matriarchal Structure”, third paragraph, second sentence..

From: The mother dragonborn views her leaving home as a matter of pride, a kvoldomurstration of strength of will and maturity.

To: The mother dragonborn views her leaving home as a matter of pride, a demonstration of strength of will and maturity.

Why: Likely a find-and-replace error (“demon” -> “kvoldormur”).

p. 26; Section on “Tiefling”, first sentence

From: A tiefling he progeny of a union between a human and a fiend.

To: A tiefling is the progeny of a union between a human and a fiend.

Why: typo

p. 46 – Song of Steel

From: can bestow a d6 inspiration die per short rest

To: Can bestow half proficency (round down) to weapons or tools, bestowing skald must be present to activate

Why: right now, the wording theoretically allows every single tool and weapon and piece of ammo to be tuned in town, perhaps even by a friendly skald or skald troupe, every time. That wasn’t the point. The mechanics of this are too close to what the basic skaldic inspiration die IS, and so it needs tuning and limits. So: half proficiency as the bonus, maximum tuning that can ever be active is CHA bonus, skald must be present and spend their reaction to activate the ability. This will require a rewrite.

p. 112 – Art Page/Flyting Rules

From: Art page

To: Flyting

Why: forgot to include the flyting rules, which should fit on one page. Can move the art elsewhere!

p. 166 – Entire Map

From: white pixels included in bottom image of map

To: remove pixels

Why: image placement error

P279 under “shield proficiency”
From: “Each size of shield is a separate proficiency. Each class that is proficient with shields may choose to be proficient with up to two shield size types that are of equal or smaller size than”
To: the heaviest armor with which they are proficient.
Why: typo end of last sentence missing/incomplete.

 

TBD

I know I said progress reports on Monday, but the last 24 hours were amazing. The preliminary PDF files are basically done.

The Basic Combat Rules for the Berserker pledge level are finished. I laid them out instead of just a word file. They’re 51 pages long.

The full PDF is now in a playable, sort-of-complete state. I believe I’ve got everything that’s going to be in the book in the book. All the text (all edited but Foes), tables, art holes and some art, placeholders for the Index and ToC, the AppendX, and a character sheet.

It comes in at 292 pages for now, and my goal will be to get it down to 288, which is a bit more than I was shooting for, but it shouldn’t change much.

I was not expecting to be this far along by today, so I was able to turn a draft over to Christopher for indexing to begin.

This doesn’t really bring me “ahead” of schedule, but it does keep me solidly on schedule.

Regardless, my plan was to have a playable if unfinished (meaning “fit and finish,” not “still writing rules” PDF ready for you guys to start reading and using the day the KS funds settle. I expect to receive notice of that on Monday (it should have been tomorrow, but I suspect ‘first business day’ will do), and then 1-3 business days (probably 3) to hit the bank. When that happens, I’ll send out the files and push the button on the surveys.

Pre-orders are also open. If you missed the Kickstarter, you can still order the books through Backerkit!

There’s actually more news coming: Dragon Heresy is getting its own website. But I’ll cover that when it’s farther along!

A week makes a big difference, and a lot happened in the past 7 days. So here’s the progress report for the week ending May 7!

The biggest stuff that was on my formal to-do list:

  • Look at the skald spells and ensure they’re in the spells list.
  • Check the new spells from the added Clerical Domains and make sure they’re in there somewhere.
  • Rewrite and examine the equipment list to add a bit of Norse flavor, as well as some issues I’ve had with the armor list
  • Re-analyze the fighting styles for fighter to make sure all is consistent and no style is more or less powerful than others out of the box
  • Cut down the combat rules for the Berserker level’s reward
  • Write rules for flyting, a ritual exchange of poetic insults
  • Trim and edit the “AppendX” (misspelled purposefully, pronounced Append-X) for the new rules inclusions

The short version: all of it got done this past week. Continue reading “Dragon Heresy: Progress Report To-dos and To-done’s”

I’ll send one of these out weekly on Monday. This will keep people informed but not become spam. So welcome to the first Monday Progress Update. Eventually this will include progress on other products as well.

Location Surveys for Shipping

We’ve got just shy of half the folks who have answered the location survey, which isn’t bad at all. The purpose of this three-question survey is to figure out the best way to get your books to you.

International shipping is a hot mess, and always has been. In all probability I’m going to be printing in the UK, Latvia, Korea, or China . . . all of which offer low/lower-cost shipping to “rest of world.”

My intent is to use the surveys to ask these vendors to hold back a box or two of books from the print run. Then either ship them themselves direct to you guys or to send them to a third party who will individually mail them out for me. That should save quite a bit of money on that.

So: please fill out the survey! There are only three questions; it should take you less than five minutes. Continue reading “Dragon Heresy: Monday Progress Update”

The Final Countdown

Well, we’re down to the countdown. 10 hours to go.

We’ll have to see a remarkable acceleration in pledges (or about five shield pledges) to hit the offset print run. It’s not impossible. We’re talking 6 shields, 25-30 Styðja sponsor pledges, or 50-60 Jarl pledges.

Not impossible. I will need your help, of course: share it out, pump it up, talk about it, tell folks what you like, and why you pledged. Point it out to retailers, especially.

What’s Next

The short version is that once the campaign closes, it takes Kickstarter about two weeks to charge all the cards and finalize the transactions.

As soon as that’s done, several things will happen.

Initial PDF Distribution. There is already a playable, laid-out version of the game kicking around. Likewise, I will cut down the rules to what was promised for the Berserker levels. That distribution of the initial PDF

In the meantime, Vincent and I are editing the heck out of the manuscript. Of the nine chapters (recognizing that Ch.9, Foes, is 1/3 of the book and the magic/spells section is very long as well), I’m finalizing Chapter 4.

I’ve added Skald, Social Standing, Runic Berserker, and the rest of the Clerical Domains to the characters chapter. I will be editing and adding the optional rules, including new rules for Flyting (ritual exchange of insults), as well as the optional rules for shields.

The rest, from backgrounds to Feats, will probably need to be set aside until the near-final layout is done, complete with maps, front matter, index, ToC, backer thanks page, etc. Then we’ll see where we are for page count, and hopefully we’ll be able to fit some of it. Because we both know one of those extra pages is a glossary and pronunciation guide, right?

Rest easy, though: for backgrounds especially, I’ve got an idea there.

When the funds settle, everyone at the $5 and up level will get something electronically. It may still be in need of some editing, layout shifts, or a bit more artwork, but you’ll be able to play the game. This should happen on or about May 11, depending when Kickstarter finished their thing. Might be a bit earlier, might be a bit later.

At that point, I’ll ask everyone to read and play it! And get back to me on typos, errors, layout issues, rules questions/clarifications . . . anything that doesn’t look right, bring it to my attention. There will be a dedicated blog post where I’ll collect your comments. I did this for Dungeon Grappling and it worked great.

Backerkit Phase Begins. Sometime in mid- to late-May, the Backerkit phase will begin. You’ll be able to order/select add-ons, see what shipping will look like, etc. By that time I hope to have my internal printing plans locked down, and will be able to confirm shipping, especially to my international backers. I’m aware of how painful it can be, and trying to take steps to avoid it.

PDF Finalization, Print, and Ship. Some time in June or July, I’ll close the responses, finalize the PDF, and send that out. At the same time, I’ll upload the B/W and Color 300dpi print files to DriveThruRPG as well as sending the two styles of book (assuming we don’t spike and hit $16,000) to my selected printer(s). The typical print cycle is 12 weeks, then a month for shipping. So that puts us on or a month ahead of schedule if that all works out.

Color and Black and White

Actual pages from the UK printer that will likely be doing the color print books, unless we hit the big goal at $16KThe lead candidate for a color printing is not POD from my usual suspect. It’s a company in the UK that offered a fantastic price on a 200-book print run. Right now, I’ve only got about 50 takers for color, so I’ll have extras in case you want to add them in the Backerkit phase. The B/W books will be fulfilled by POD, since the price differential between POD, digital offset, and true offset in the quantities we’re talking about for this campaign aren’t enough to matter.

Are we done with Dragon Heresy?

No.

Just no.

Northern Torengar is the site for both Citadel of Northwatch and The Hunted LandsI have at least two adventures planned. One short one that I will do my darnedest to get out Right Away that will be designed as an intro micro-setting. Several intertwined plot threads that invite sandbox play rather than a linear-style adventure thread. That one is tentatively called The Citadel of Northwatch.

The other is a much more ambitious setting called The Hunted Lands. There’s a cool nordic name for it too: Veiddarlond. That one contains eight different micro-settings within the broader location, and should be a great way to get from level 1 through level 5 . . . or even higher.

And I do have ideas for what “higher levels” would look like, but of course that depends on how this campaign finishes, and if Dragon Heresy looks like it has legs.

After that, I’ve got a few other projects in the works, including Hall of Judgment (a Powered-by-GURPS Dungeon Fantasy RPG conversion of Lost Hall of Tyr), and hopefully the sci-fi game Venture Beyond, by David Pulver.

But for now: share! Tell folks why you backed the project and why they should to. Make me a liar by forcing me to rework my plans and go offset.

I double-dog dare you.

Thanks for the ride so far, but it’s not over yet.

Douglas Cole
Chief Everything Officer
Gaming Ballistic, LLC

When I started to get quotes for printing, especially in color, I didn’t really know what I was looking to receive. But I just got a trial “book block” back from the vendor that is likely to be the printer for the Dragon Heresy Kickstarter unless we hit the $16,000 offset goal and it’s amazing.

The Specs

The book is what is referred to as digital offset, which is a bit more than Print-on-Demand, but much more suitable to low volume runs. They recommended a heavier paper than I was asking for due to the coloring, and so I said “sure.”

Then they offered to print me up a trial interior.

The paper is 140gsm silk, which is basically 95# weight.

Check out how impressive the block is at 254 pages:

Book Block Thickness
Book Block Thickness
Compared to Dracula Dossier
Compared to Dracula Dossier

(Note Dracula Dossier is sewn binding, so it’s a better book than what can be done with the above block.)

Interior Images

Following are some indifferent-quality photographs with my camera phone of the interior print quality.

First, the edge, where the chapter markers (currently not spread out) clearly bleed through and will provide a great way to find pages. We may wind up changing colors too, for a better visual reference.

Now a few images of the interior.

So the color print seems well in hand, and is a great “thank you” to all that have pledged at the “sponsor” level (Styðja). In truth, you have a backer to thank, since he suggested upgrading the sponsor level to the color print!

But this book will likely wind up about 1″ thick including the covers. I cannot wait to get final layout and content sorting done!