Swords and Wizardry – You can’t roll a ballista up a 5% slope
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Swords and Wizardry – You can’t roll a ballista up a 5% slope

After something like a three-month pause (Peter says 1/9/2015), we return to the Castle of the Mad Archmage. We’d abandoned the arena, and returned to Level 3, looking for stuff to kill and loot in the fine, grand old tradition of delvers everywhere.. After shooting the breeze for nearly an hour, we got down to…

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Violent Resolution – a new blog series

Over at Castalia House, +Jeffro Johnson has written quite a large number of posts that he’s collected on his blog under the heading Appendix N. He also threw my way a nod as one of the Top 10 Gaming Blogs of 2014, which shocked the hell out of me, frankly. He likes my interviews, he says. So…

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Punching at Reach 1

One interesting thing struck me from the previous post, especially when one considers the often-repeated admonition that just because you have located your miniature figure on a hex-map in a given spot, doesn’t mean that you’re sitting in the middle of that hex at all times. In fact, you’re probably anywhere in it. Evil Math?…