| | |

Majestic Wilderlands – The Siege Ends

We pick up where we left off, unsurprisingly. We have all captured on the gatehouse roof, Leshar the Lizard Guy threatening to eat the hostages, the paladin ogling a set of +2 armor and being bequeathed with a vision that says we’d best get our butts to the lower levels of the tower that is currently…

|

Playing at the World

I’m reading Playing at the World, by Jon Peterson, a history of fantastic gaming, currently pointed pretty hard at D&D, the force that animated (and still animates) the industry, and could easily be said to have created the industry to begin with.  I’m on page 96 right now, and this thing is 632 pages of,…

|

An exploding damage die for GURPS?

Some of the recent threads and comments about armor as dice have led me to think about alternate ways to get what I want out of Armor as Dice – less variable penetration so that if you armor rated for X (and GURPS defines X as 3.5 points per die for both penetration and resistance),…