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S&W: Eight little combats, all in a row

One of the fun things that happened in yesterday’s romp through the Castle of the Mad Archmage ( +Joseph Bloch ) is that we were able to clear out quite a few rooms. Each combat was short, sweet, to the point. The enemies (and if we screwed up, the players or friendly NPCs) fell like mown wheat,…

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Alternate GURPS III – By Default designer’s notes

I’m riffing a bit off of +Christopher R. Rice and +Antoni Ten Monrós chatting about their own article, Team Up, in this month’s issue, Pyramid #3/65: Alternate GURPS III. I’ll be reviewing the entire thing sometime soon, after the Blog Carnival finishes up and I get all the stuff done for it (mostly two more interviews; three if I…

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Trying out Fantasy Grounds in a Banestorm Camapgin

I was invited to play Radskyrta (Red Shirt, in old English) in a GURPS Banestorm campaign using Fantasy Grounds. I was interviewing +Doug Davison and a few times we mentioned the GURPS included ruleset. Overall impressions after five hours of play: The graphics are impressive. The player side of the interface handles things well enough. It takes…