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Fast Play and Slow Combat

Some recent posts by me and others have touched on combat pacing. On the one hand, we have a situation where the frantic pace of blows given and received strikes some as unreasonable for certain situations. It doesn’t properly match some one-on-one combats, and even when it does, one has to invoke pretty extreme rules…

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The Last Gasp in Action

+Jon Couts messaged me the other day about a question regarding The Last Gasp. Turns out he’s running an arena combat with the rules, and he allowed me to link to it. Click the picture to go to the play-by-post arena combat! Thanks to Jon for giving the rules a try. I might suggest he try…

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Pathfinder readthough – Chapter 8: Combat (Part 1)

A retroactive (and oft-repeated) introduction: After an actual-play hiatus where I was mostly writing and playtesting for GURPS. I was invited to play in a Pathfinder game, and after a few sessions, it was time to buy the book and learn the rules! I decided to try and read the Pathfinder rules cover-to-cover and see…