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Playing at the World

I’m reading Playing at the World, by Jon Peterson, a history of fantastic gaming, currently pointed pretty hard at D&D, the force that animated (and still animates) the industry, and could easily be said to have created the industry to begin with.  I’m on page 96 right now, and this thing is 632 pages of,…

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An exploding damage die for GURPS?

Some of the recent threads and comments about armor as dice have led me to think about alternate ways to get what I want out of Armor as Dice – less variable penetration so that if you armor rated for X (and GURPS defines X as 3.5 points per die for both penetration and resistance),…

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Advantaged Rolls in GURPS

Over at Bat in the Attic, +Rob Conley thought about using the D&D5 Advantaged/Disadvantaged mechanic in GURPS, or for 3d6 rolls. Basically, roll extra d6s, and pick the lowest three. I’ve written about the D&D mechanic before. More than once. This has the beneficial aspects you’d find in D&D, in that it keeps the die roll in…