The DnD Basic Advantaged/Disadvantaged mechanic

One of the new mechanics in the DnD Basic ruleset is the concept of being advantaged or disadvantaged. It’s a simple mechanic reminiscent of GURPS’ Luck advantage (though a tetch less powerful) or bonus point expenditures (where it’s basically the same concept). The key bit is if you’re advantaged or disadvantaged on a roll, you…

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Grappling in DnD Basic (5e)

Like many others, I downloaded the Basic Rules for DnD. I play inĀ +Erik Tenkar‘s Swords and Wizardry game, was introduced to roleplaying with Basic, Expert, and AD&D in 1980 or so, and will always have a soft spot in my heart for it, even though my system of choice is currently GURPS. Furthermore, it and…

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Trained ST and Guns Skill

GURPS Technical Grappling introduced the concept of Trained ST, which is a skill-specific boost to ST provided by repetitive muscle coordination. The principle of the thing is that the more you practice something, the better you can coordinate your power to achieve greater equivalent power. This makes tons of sense for weapon use (something like…