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Armor as Dice: Keeping the Mystery

Armor as dice is a good way of simplifying and speeding some aspects of GURPS combat. It makes it pretty easy to determine if an attack penetrates armor – do the damage dice exceed the armor dice? If yes, injury occurs. If not, it doesn’t. Simple and binary. Maybe too much so. In my Alien…

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Scaling character DR by tech level

Sort of in response to another thread on the forums. But this time, I’m wondering if I can use my favorite thing in the whole GURPS world to answer a question about scaling DR with tech level. Damage Resistance At 5 points per level, DR is fairly expensive. It’s 1.6x more than Fatigue Points and…

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Reverse Missiles – the options

This is in response to a quite interesting thread on Reverse Missiles. Like many things that occur at the intersection of magic and technology of any sort, there can be many answers depending on the metaphysics of how it is all supposed to work. Reverse Missiles 101 The key bits are There is one hit…