| | |

GURPS 101: ST and HP

In the past, I’ve done posts on the meaning and value of skills, both for ranged and melee combat. When chatting with my fellow GURPS bloggers, for some reason we hit on going through the basic attributes and their derived abilities, and commenting. This is the start of a multi-blog series on the basic and…

| | |

Pyramid Volume 3: By the numbers

Reviews of past Pyramid issues was one of the things that came up in my “what to next” blog post. Before I take up the challenge of issue reviews of Pyramid magazine, I thought I’d do a bit of analysis and see which issues I’d review. Of course, we can all go to the What’s…

| | |

Alternate Grappling: Damaging Takedowns

One of the core nifty bits of the Judo Throw in GURPS is that you can damage people with it. A damaging throw can be used to inflict (more or less) thrust-ish damage to a location of your choice. On the other hand, you can also use a grappling skill to obtain a joint lock,…