However, and this is key: we write this stuff because we know each other, we like the system, and whatnot.
That being said: we’re far from the only ones who play GURPS, nor are we the only ones with stuff to say on the topic.
So this is an open invitation. Have you written, or seen, a good blog post that would fit into one of these categories? Yes? Let me know! If it’s yours, just hit me up with the link and note you’d like it to be hosted on one of the two pages.
GURPS 101 is designed to be introductory notes concerning everything but fighting with muscle-powered weapons. The topics can be as basic (the articles on ST and HP and the forthcoming ones on the basic stats) or advanced (“Remedial” Ritual Path Magic) as you like.
Melee Academy is all about skills, tactics, weapons, and armor in hand fighting in GURPS. While it will tend to be, I think, focused on TL0-4, there’s no reason it needs to stay that way. One thing to not do here is stuff on guns and blasters. If we start to see another good chunk of these crop up, I’ll go ahead and create
The Firing Range: how-to and how-not-to content about firearms and ultra-tech weapons for ranged combat. Lightsabers would go in Melee Academy. But again, skills, tactics, weapons and armor, talking about firearms and their higher technology brethren.
Also, if articles overlap between Melee Academy and The Grappling Mat, that’s cool. I’ll link through twice.
So . . . any suggestions or additions? Please, do pile on!
The Fine Print: There will be a bit of a screening process, though. I will likely shy away from “GURPS is broken” posts, and I’m going to focus the content on Rules-as-Published, which means if you’ve got an awesome alternate weapon skill system with a linked damage progression, that’s great, but it’s not Melee Academy or GURPS 101 (house rules are at least GURPS 201, possibly GURPS 404, that course that you tack on the last half of your senior year).