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Gaming Ballistic Interview: GURPS Line Editor Sean Punch

A one-hour interview with GURPS Line Editor +Sean Punch. In the interview, we cover GURPS‘ strengths and weaknesses, compare and contrast it a bit to other game systems, muse on the state of the RPG industry, discuss “realism” in games, and much more. At the end, Sean talks a bit about how to write well for…

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Collaboration is great

I never regret talking to +Peter V. Dell’Orto. Today were were chatting over Skype, and in a few short moments, a few things he said triggered a flow of ideas that will result in me revamping a long-pending Pyramid article. The article covers three topics. Well, maybe four. Has to do with weapons, using them and…

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Kromm speaks: Technical Grappling blurb

I really can’t do much better than what +Sean Punch wrote in summing up my book, so I’ll just quote it: Without fine technique, Strength and flexibility Are empty treasures                         — Some hack Some of the greatest warriors of myth and legend were famed for…