Low Tech: Choosing the right armor by weight

This is a follow-on post to my previous one about how to get a certain DR value for the lowest cost possible. Well, the lowest cost possible without dressing up a a wicker statue. Or a tree. I’m biased that way. Still, I promised to revisit this for the wealthy, and so for GURPS-Day today,…

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Fast Play and Slow Combat

Some recent posts by me and others have touched on combat pacing. On the one hand, we have a situation where the frantic pace of blows given and received strikes some as unreasonable for certain situations. It doesn’t properly match some one-on-one combats, and even when it does, one has to invoke pretty extreme rules…