GURPS-Day postponed to tomorrow
It’s late, and I JUST got off work. So GURPS-day is postponed to Friday. Alas.
It’s late, and I JUST got off work. So GURPS-day is postponed to Friday. Alas.
+Mark Langsdorf has an armor design system on his blog that is geared towards Dungeon Fantasy levels of cool. Good armor to match the very high damages that heroes can dish out. Chatting with +Nathan Joy, who has played and GM’d with both Mark and myself in various games, he noted that it would be nice if…
I seem to be riffing off of +Peter V. Dell’Orto a lot, but in this case we both got forwarded the same neat clip at the same time. Peter made a lot of good points in his post. What I’m going to do is break down the iconic exchange in this video in roughly one-second intervals. And…
A retroactive (and oft-repeated) introduction: After an actual-play hiatus where I was mostly writing and playtesting for GURPS. I was invited to play in a Pathfinder game, and after a few sessions, it was time to buy the book and learn the rules! I decided to try and read the Pathfinder rules cover-to-cover and see…
I got to thinking: How did the Standard Array come about? I figured they did some sort of simulation. Take 4d6, drop lowest, sort them in order, and take the mean, median, or mode of each row. I wondered, though – what that would look like, and how much variation would there be. I mean,…
http://shaneplays.com/shane-plays-radio-and-podcast/ 1pm CST Saturday . . . so in about one minute! Well . . . I think I did OK. I was my usual chatty self, but I waited to long to get into why you actually WANT to fund and play with the Dungeon Grappling rules. For Wednesday’s podcast with James…
If one is to discuss combat in RPGs, one might as well start with the medieval fantasy genre that still dominates the industry. For many games, hand-to-hand (or hand-to-tentacle, hand-to-claw, hand-to-mouth . . . ) combat is a central point of the game, hearkening back to the origin of fantasy RPGs in wargaming. This Violent…