GURPS-Day postponed to tomorrow
It’s late, and I JUST got off work. So GURPS-day is postponed to Friday. Alas.
Actually, I’ll start with the Table of Contents. Sixteen Chapters, about 572 pages to the index; compare GURPS Basic Set, Fourth Edition at . . . 569. Coincidence? I think not! The first chapter is preceded by the Introduction, which is about what forces led to Pathfinder as a game. That’s an interesting read, and…
In the previous post, I noted that roleplaying combat can vary from storytelling to a pure tactical exercise, but that in all cases it is important that both the player and the GM have a reasonable idea of how skillful their character actually is. In short, and to invert the title of the post: you…
A thread on the forums made me break out Excel again so I can look at the “optimum” one-one-one level of deceptive attack for all combinations of DA and defense level. The answer is darn complicated, turns out. Here’s an example of what I mean: This is the example Cadmus faces when he’s got his…
Continuing the play report for the Skull and Shackles game, as always GM’d by +Jeromy French , with +Matt Sutton (Malgrim) , +kung fu hillbilly (Alejandro) , +Joshua Taylor (Gimbal) as my (Pel) more-or-less trusty allies. Hey, we’re pirates, trust is a guideline, not a rule. Play started with us waking up to find one of our new crewmembers missing from the ship, but clearly bad…
Kromm laid down the format, so I tried to do the same thing for Judo. This is bascially a find/replace of Judo for Karate, since they mostly have the same rules. Still – check my work? Remember to use the higher of DX or skill. Going by the Basic Set alone, doing all the math…
GURPS Basic Set covers the question of how high your skill levels should be with the Choosing Your Skill Levels box, on p. B172. Some other resources (GURPS Tactical Shooting, Guns Skill Levels, p. 42) also throw down what the right skill levels are for various archetypes. But let’s, as Jeffr0 put it, tear down the…