GURPS-Day postponed to tomorrow
It’s late, and I JUST got off work. So GURPS-day is postponed to Friday. Alas.
It’s late, and I JUST got off work. So GURPS-day is postponed to Friday. Alas.
This is a very comprehensive review of Action 1. I had started to write one post per chapter, but even I find that annoying after a bit. So I’m combining my two prior posts with this one, which finishes up with chapters 3 and 4. The review is almost 4,500 words long . . ….
And the Rockets’ red glare, the Bombs bursting in air, Gave proof through the night that our Flag was still there; — Francis Scott Key (1814 broadside printing) Pretty much any time that foes gather together in convenient…
Before the thread was banished to its cage and put in the Cone of Shame, JCurwen3 asked a pretty good set of questions that I thought I’d answer here. Question: in your post RESCALING MELEE WEAPONS, you presented the house rule (which I use and enjoy) that rescaled ST-powered damage to be sensible vs firearm damage….
Two things are taking my blogging time right now. First is that +Jeffro Johnson is helping me get acquainted with the PERL script we use to get the GURPSDay thing going. His ownership and authorship of the script was always supposed to be temporary, but he’s just so efficient that we never really completed the knowledge transfer….
Part of the challenge of the SRD5.1 is that all of the flavor text – or very nearly all of it – has been cut out of the document. It’s nearly all stat blocks and mechanics. Part of the fun of the SRD5.1 is that all of the flavor text – or very nearly all…
I’ve written quite a bit on Paladins before: Have I been playing my paladin wrong? Spell Choices for the 4th-level paladin Mark Bludiell – 5e Paladin This time, though, and with the different rolls I am using for the exercise in comparative offensive ability, I decided to go a slightly different way. The key attributes…