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New DF Game: Swashbuckling through the Darkwoods campaign
Yesterday we played the first session in +Colin Ritter‘s new GURPS Dungeon Fantasy campaign, which he calls Darkwoods. I decided to play another hand-to-hand combatant, this time a Swashbucker. But rather than a straight-up Swashy, I wanted to try my hand at a pirate. Thanks to +Sean Punch‘s take on the pirate theme from Pyramid #3/64: Pirates…
Actual Play: GURPS DF Jade Regent – Ravenscraeg 2
Continuation of the GURPS Dungeon Fantasy Campaign following the Pathfinder Jade Regent Adventure Path. GM: +Nathan Joy Players: +Mark Langsdorf , +Theodore Briggs , +Kevin Smyth , +Emily Smirle , +Douglas Cole This will be an abbreviated tale, but let me start with the conclusion: we played for four hours in one giant combat that involved five PCs, and no fewer than fourteen adversaries….
Shoot/no-shoot: checking fire under pressure
The recent post and discussion on dodging lasers in GURPS has led to further thoughts. One of the things that happens in real target shooting, and presumably it can happen in combat too, though it would be under considerably more stress, is a shooter knows he’s off target. His breathing is wrong, he feels a sneeze…
Majestic Wilderlands – Otyugh and the Dragon Maze
When last we left our heroes, we’d just played a fey game, and since we weren’t dead or asleep for 1,000 years, we considered ourselves victors. Journeying to the forest, and headed across a ridgeline, we discover 8 orcs (that we can see) trying to lay an ambush for us. They are about 120-140′ from…
Blog of Silence – Writing and Stay-at-home Dad
Been quiet this week, so I apologize for that. The cause? My wife is in Italy for the annual Hwa Rang Do world tournament and black sash seminars – in addition to being a PhD in Wastewater Treatment, she’s also a martial arts instructor. Yes, she’s a badass. What that means, though, is I have…