GURPSDay Summary Jul 14 – Jul 23, 2017
| | |

GURPSDay Summary Jul 14 – Jul 23, 2017

Thursday is GURPSDay, but today is Sunday . . . I was up in Hackensack, MN for a week, the Land that Bandwidth Forgot. So now that I’m back, we’ll have a pair of GURPSDay posts with a scale-armor motif, in that this coming Thursday will cover from July 21-27 as usual. So without further…

Ultra-Tech Rifle: From the ground up
| | |

Ultra-Tech Rifle: From the ground up

Over the past, in various GunDay posts, I’ve taken a look at the various Ultra-Tech weapons with a mind to both determining the feasibility of the weapons, and also checking their performance. One of the more interesting posts, to me at least, was a ground-up redesign of a service pistol. The “ideal” pistol seemed to…

| |

Ballistic’s Report: How to Write Adventure Modules that Don’t Suck

I backed the Kickstarter by Goodman Games promising a collection of essays entitled “How to Write Adventure Modules that Don’t Suck” out of genuine interest and curiosity in the subject matter.  In the first place, advice and considered thought on how to write adventure modules (which I’ll refer to as adventures or scenarios interchangeably in this review)…