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  • Monster Monday: Fungi
    Dragon Heresy | Features | Monster Mondays | RPG Systems

    Monster Monday: Fungi

    Bygamingballistic May 15, 2017

    It’s Monster Monday again, and for this morning, in honor of the allergies that are making my life a tetch more difficult than I’d like to imagine, I’m offering up a few of the various fungus-like creatures from Dragon Heresy. These are less “monsters” then they are hazards. They are not sentient and they’re just aware enough…

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  • Call for Playtesters: “Requirements” is a strong term
    GURPS | Play Aids and Commentary | RPG Systems

    Call for Playtesters: “Requirements” is a strong term

    Bygamingballistic May 11, 2017

    It’s been a LONG time since an open playtest has been run like this, and so I wanted to kick the rust off the landing gear (or maybe clean the barrel and action before firing would be more apropos). Firstly: playtesting is fun. You get to see and influence a GURPS book that has already…

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  • Weak and Odd Scopes
    Features | GunDay | GURPS | Play Aids and Commentary | RPG Systems

    Weak and Odd Scopes

    Bygamingballistic May 11, 2017May 11, 2017

    GURPS telescopic sights work fairly simply. Each doubling of magnification gives a +1 bonus if you aim for a number of seconds equal to that bonus. So the “valid” scopes are x2, x4, x8, x16, etc. If you have a x1.5 scope, like the minor magnification on the Steyr AUG, you get nothing (+0 to…

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