Reloading Press: JHP Bullets
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Reloading Press: JHP Bullets

The GURPS rules for hollow point or expanding bullets in GURPS are pretty simple: you pick up one level of increased wounding modifier in exchange for having an armor divisor of (0.5), meaning that your projectile is really quite poor at penetrating armor, but pretty good at injuring people. So 2d+1 (0.5) pi- would normally…

GURPS Day Summary Feb 5 – Feb 11, 2016
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GURPS Day Summary Feb 5 – Feb 11, 2016

Thursday is GURPSDay, and below you can find the blog activity from the last seven days. Over the last week, there have been about 50 GURPS-Related posts that have popped up on the radar screen, which is a nice chunk of reading material. Some of the more recent entries are really good – stuff that…

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Alternate Defenses for All-Out Attack

There are times to All-Out Attack in melee, and even Telegraphic All-Out Attack. They are few and limited, but they exist. Tactical Shooting would have you using AoA(Determined) every time you want to use your sights or claim an Aim bonus. +Hans-Christian Vortisch does impeccable research and he’s right – if you’re aiming, you’re not defending. Still,…