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  • Reloading Press: JHP Bullets
    Features | GURPS | Reloading Press | Uncategorized

    Reloading Press: JHP Bullets

    Bygamingballistic February 12, 2016October 24, 2016

    The GURPS rules for hollow point or expanding bullets in GURPS are pretty simple: you pick up one level of increased wounding modifier in exchange for having an armor divisor of (0.5), meaning that your projectile is really quite poor at penetrating armor, but pretty good at injuring people. So 2d+1 (0.5) pi- would normally…

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  • GURPS Day Summary Feb 5 – Feb 11, 2016
    Features | GURPS | GURPSDay | Uncategorized

    GURPS Day Summary Feb 5 – Feb 11, 2016

    Bygamingballistic February 11, 2016October 24, 2016

    Thursday is GURPSDay, and below you can find the blog activity from the last seven days. Over the last week, there have been about 50 GURPS-Related posts that have popped up on the radar screen, which is a nice chunk of reading material. Some of the more recent entries are really good – stuff that…

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  • GURPS | Uncategorized

    Alternate Defenses for All-Out Attack

    Bygamingballistic February 11, 2016May 30, 2017

    There are times to All-Out Attack in melee, and even Telegraphic All-Out Attack. They are few and limited, but they exist. Tactical Shooting would have you using AoA(Determined) every time you want to use your sights or claim an Aim bonus. +Hans-Christian Vortisch does impeccable research and he’s right – if you’re aiming, you’re not defending. Still,…

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