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  • Reloading Press: 7.62x51mm NATO (.308 Winchester)
    Features | GURPS | Reloading Press | Uncategorized

    Reloading Press: 7.62x51mm NATO (.308 Winchester)

    Bygamingballistic February 15, 2016October 24, 2016

    The Reloading Press is an at-least-weekly feature here on Gaming Ballistic for 2016. Each week it looks at some interesting real-world cartridges and presents them with hopefully-useful information in GURPS Format. 7.62x51mm NATO The 7.62x51mm cartridge occupies an interesting place in the US military history. After the tremendous success of the .30-06 semi-automatic weapon in…

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  • Heretical DnD: More on armor and combat simulations
    Dragon Heresy | Fifth Edition | RPG Systems | Uncategorized

    Heretical DnD: More on armor and combat simulations

    Bygamingballistic February 13, 2016October 24, 2016

    Since my original forays into tinkering with the combat and narrative mechanics in D&D5, I’ve written a combat simulator to look at how quickly two combatants can drop each other using my rules assumptions, including for armor. I’ve found out a few things, which have sent me back to . . . not the drawing…

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  • Reloading Press: JHP Bullets
    Features | GURPS | Reloading Press | Uncategorized

    Reloading Press: JHP Bullets

    Bygamingballistic February 12, 2016October 24, 2016

    The GURPS rules for hollow point or expanding bullets in GURPS are pretty simple: you pick up one level of increased wounding modifier in exchange for having an armor divisor of (0.5), meaning that your projectile is really quite poor at penetrating armor, but pretty good at injuring people. So 2d+1 (0.5) pi- would normally…

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