Reloading Press: D&D conversions for more cartridges
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Reloading Press: D&D conversions for more cartridges

Just for fun, I used the Damage = 4 * Log5(Kinetic Energy) conversion on a longer list of cartridges than I provided here. As you can see, most weapons fit into a fairly small range of stats. The .22LR does about as much damage as a shortbow (between 1d6+3 and 1d6+4), where a 7.62 Battle…

Melee Academy: Disarming (by Kalzazz)
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Melee Academy: Disarming (by Kalzazz)

This is a guest post by Kalzazz on the GURPS Forums. He heeded my call to arms, and contributed this post on Disarming in GURPS. I have done some minor editing for formatting and flow, but that’s all. Disarming This is one of those things. Yes, GURPS has rules for disarming, but I can’t offhand…

Melee Academy: Disarms in four systems
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Melee Academy: Disarms in four systems

Welcome to another session of Melee Academy. This cross-blog event is open to all who want to write about the topic chosen, in any system. If you have something to say, write it, send me a note, and I’ll add it to the list. Today’s Entries Martial Arts: The Maltese Falcon (Shooting Dice) Melee Academy:…