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  • Retreat, Better Defenses, and Evaluate
    Features | GURPS | Melee Academy | Uncategorized

    Retreat, Better Defenses, and Evaluate

    Bygamingballistic November 5, 2015October 24, 2016

    +Peter V. Dell’Orto has an interesting note today about the challenges of the Retreat defensive option when using mapless combat. It’s worth a read. I was intrigued by the option of just always giving people the benefit of increased defenses, the +1 for retreating for a parry/block, or the +3 for Dodge (or parry when using Karate, Judo,…

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  • Castle of Horrors: Running away is Cardio!
    Actual Play | Castle of Horrors | GURPS | Uncategorized

    Castle of Horrors: Running away is Cardio!

    Bygamingballistic November 5, 2015October 24, 2016

    We started in a basement, and exploration revealed some sort of stinky ooze. We tried to set it on fire with magic napalm. It sorta ran away, but we realized that we’d cleared a path for it to follow. We ran away, looking for trade goods in the form of napalm. We cleared out a…

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  • Grand Unified Beat Theory 2
    GURPS | Uncategorized

    Grand Unified Beat Theory 2

    Bygamingballistic November 4, 2015April 16, 2017

    A while ago, I took a stab at a Grand Unified Beat theory – basically a system for resolving beats that blends well with a bunch of other work, specifically working from the notion of building on Setup Attacks from Delayed Gratification, which I was poking at pretty hard at the time. OK, but on…

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