Played in +Jonathan Henry‘s Basic D&D game today.
We were fighting a giant, and a mainspar fell, killed the giant, and also our Cleric. His tombstone now says “Level 2 and loving it.”
Linwë Celebrindal (Lin-wee Kel-eh-brin-dahl)
Basic D&D Elf: Female, Adult, Threadbare Clothing, Tall
INT: 16 (+2)
Death Ray or Poison: 12
Magical Wands: 13
Paralysis or Turn to Stone: 13
Rods, Staves, or Spells: 15
To Hit Table:
AC: 9 8 7 6 5 4 3 2 1 0
Roll: 10 11 12 13 14 15 16 17 18 19
Languages: Common, Alignment, Bugbear, Minotaur
* 6 Torches
* 1 Week Iron Rations
* 50′ Rope
* Vial of Holy Water
* Banded mail (AC 4)
* +1 Longbow and arrows
* 5 vials of medicinal purposes (healing potions)
* 4 vials of potions of ESP
* 9 gp
Level 1: [‘Magic Missile’]
- Weapons: An elf may use any weapon.
- An elf has special vision, knows several languages, and can detect certain things better than other characters.
- Elves can cast magic-user spells, and cannot be paralyzed by ghouls.
- Vision: Elves have Infravision in addi- tion to normal sight and can see 60′ in the dark. Infravision is the ability to see heat (and the lack of heat). Normal and magical light makes infravision useless. With infravision, warm things seem red, and cold things seem blue. For example, an approaching creature could be seen as a red shape, leaving faint reddish footprints. A cold pool of water would seem a deep blue color. Even items or creatures which are the same temperature as the surrounding air (such as a table or a skeleton) can be dimly seen by infravision.
- Detection: All elves can find secret and hidden doors better than other characters. If your elf character wants to search for hidden doors in an area, tell your Dungeon Master. The DM will roll Id6, and a result of 1 or 2 will indicate success if there is a door to be found. You may check once for each door. You must tell your DM if you want to look for any-thing; the detection is never automatic
- Spells: Elves can use magic-user spells just as magic-users can. Read the descriptions of spell casting, spell books,etc. on pages 39 – 42. Elves must obey all the rules for using magic-user spells (but not the other rules for the magic-user class).
Play of the game
We basically rolled up characters (using one of the random generators on the net) and did a lot of “your characters are told X,” and “you’re transported to Y” and we got some nifty gear.
We traveled to a shore. Linwee was torn between adventuring and sunbathing. She was about to chill out and get some rays (Humans rush around so much, seriously). We did some exploring of a shipwrecked prison ship, got jumped by a giant or other large humanoid.
We fought. We did more damage to the ship than to the foe, save for a few magic missiles. Then the mast fell, killed our cleric (save vs. Death Ray or die).
All in all, about three hours of good fun.