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Time Dilation – Important things happen on your turn

Yesterday during the latest Castle of Horrors GURPS session I got to experience, first-hand, the exact situation that makes some people run screaming from GURPS – or any game in which your turn is broken down into a very small segment in time. Almost certainly, +Mark Langsdorf of No School Grognard will throw up a session summary….

Castle of Horrors: Running away is Cardio!
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Castle of Horrors: Running away is Cardio!

We started in a basement, and exploration revealed some sort of stinky ooze. We tried to set it on fire with magic napalm. It sorta ran away, but we realized that we’d cleared a path for it to follow. We ran away, looking for trade goods in the form of napalm. We cleared out a…

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Castle of Horrors: Gargoyle Hunting

Tonight we played in another session of Castle of Horrors. We set up a proper fire lane against some four-armed seige beasts, and more or less made as short work of the as one would expect with that many guns trained on flesh-and-blood 12-foot-tall humanoids. Which is to say: very short. We can’t stand toe-to-toe…