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Violent Resolution Commentary (David Pulver)

I got a nice response to Never Tell Me the Odds, Part 2 from +David Pulver and I thought it was worth responding in a fashion not buried in the comments! Davids words will be in magenta/Arial, my replies in regular text. Nice overview of the two game systems! Thanks. I’m trying to keep it factual and…

Old School Grappling in Gothridge Manor #8
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Old School Grappling in Gothridge Manor #8

When I wrote Technical Grappling for GURPS, I had a basic design philosophy: use the same concepts as a striking roll – attack, defense, damage – to inflict a variable amount of effect on your foe. In this case, the effect is control and restraint, rather than injury. +Peter V. Dell’Orto liked the concept enough to…

Violent Resolution – Mechanical Advantage
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Violent Resolution – Mechanical Advantage

In the previous segment, Never Tell Me the Odds 1 and Never Tell Me the Odds 2, the basic combat mechanics for five RPG systems were examined with the idea that if you don’t know the rough probabilities of doing what you want, you can’t really evaluate what you can do. Using the power of…