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Violent Resolution – Let’s Get Ready to Rumble (repost)

It’s perhaps old news to state that at the very least, the largest force in the tabletop RPGing market – Dungeons and Dragons in all its flavors – evolved from fantasy wargaming, and that combat is a huge part of the game, and therefore a huge part of roleplaying games in general. Gygax noted the…

Swords and Wizardry – You can’t roll a ballista up a 5% slope
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Swords and Wizardry – You can’t roll a ballista up a 5% slope

After something like a three-month pause (Peter says 1/9/2015), we return to the Castle of the Mad Archmage. We’d abandoned the arena, and returned to Level 3, looking for stuff to kill and loot in the fine, grand old tradition of delvers everywhere.. After shooting the breeze for nearly an hour, we got down to…

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Expectations management and the social aspect of gaming

Mostly, when I do RPG play, instead of design work, I am doing it very specifically for the social interactions. While system can (and does) matter, what I really want out of gaming isn’t usually to play GURPS, or D&D, or whatever.[1] The ConTessa Blog Logo Over at the Contessa blog, +Sarah Richardson interviews four players about…