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  • Features | Grappling Mat | GURPS | Uncategorized

    Grip Strength Made Easy (Easier)

    Bygamingballistic March 27, 2015October 24, 2016

    Originally in Technical Grappling, Grip ST – how many dice you get to roll when you grab someone – was figured differently. During revision, it was changed, and during playtest, it was altered, folder, spindled, and mutilated. Ultimately, I decided to go with a precise way to combine limbs when grappling. Figure out the contribution…

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  • GURPS | Pyramid Magazine | Uncategorized

    Designer’s Notes – On Target (Pyr #3/77)

    Bygamingballistic March 26, 2015October 24, 2016

    Am I bound and determined to revisit and rewrite every GURPS rule?  No. But in writing Technical Grappling, I became very taken with effect rolls, in the vein of hit points and control points. The general progression of a hit roll followed by an effect roll is familiar and favored by gamers. Personally, I like…

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  • GURPS | Uncategorized

    Blowthrough and Armor as Dice

    Bygamingballistic March 25, 2015October 24, 2016

    Apologies for references without links, but I’m behind a work firewall and for some reason they don’t want me surfing the SJG Forums from work. Unreasonable folks, corporate IT. It’s like they want me working or something. In any case, there’s a weekly thread that got started up over on the GURPS forums called “Tweak…

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