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  • GURPS | Uncategorized

    Re-racking the shotgun

    Bygamingballistic March 15, 2015October 24, 2016

    Shotguns are an interesting beast in any game, and GURPS is no exception. A while back – Jan 2014 –  I posted some alternate stats for shotguns, using my ballistics program. Some recent questions on that particular post – over a year ago, plus the fact that actually shooting shot from a shotgun, as opposed…

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  • GURPS | Uncategorized

    Follow-up musing on Rcl and Unready Weapons

    Bygamingballistic March 12, 2015October 24, 2016

    +Harold Bauerle had an interesting comment/idea in response to my post yesterday. He posited . . . well, I’ll just quote his idea in full: Totally off the top of my head, but what if there was a stat whereby if you fired too many shot with a weapon it became Unready, and would need to…

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  • GURPS | Uncategorized

    Ready . . . aim . . . BRAKKABRAKKABRAKKABRAKKA

    Bygamingballistic March 12, 2015March 26, 2017

    Over on the SJG forums, there’s an interesting (if long) debate over the observation that all things being equal, it’s always better to fire lots of bullets at a target than just one, or even a short burst. The Example For example, let’s take a 500-yard shot, made by someone with Guns(Rifle)-13. That might seem…

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