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  • Features | Grappling Mat | GURPS | Uncategorized

    Raw grappling and technical grappling: Grab him!

    Bygamingballistic November 16, 2014October 24, 2016

    In the previous post, I proposed a high-level descriptive model for grappling. Like all models, it’s wrong, but hopefully useful ( “All models are wrong; some are useful.” G. E. P. Box). The steps were basically Grab him Grab him better Achieve a dominant position Win So, how does this work in GURPS?  Grab the…

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  • Features | Grappling Mat | GURPS | Uncategorized

    What is Grappling anyway?

    Bygamingballistic November 14, 2014April 12, 2017

    Over on the SJG Forums, a thread emerged that has started to wind down with an interesting question. GURPS (and other systems) author Bill Stoddard asked a basic question. Acknowledging that his real-world experience with grappling was basically zero, and his familiarity with the goals and methods and lingo was limited enough that, well, let’s use his…

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    Ballistic Misfires

    Bygamingballistic November 12, 2014

    Apologies for the hiatus. Things have been a bit nutso recently. What I can say: I’m working on three secret projects. They are all pretty cool. I still have roughly a half-dozen articles in the theoretical Pyramid queue, including some of what I think is my best work to date. Technical Grappling, High-Tech, and Martial…

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