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  • Features | Fifth Edition | Grappling Mat | GURPS | GURPS 101 | Melee Academy | Uncategorized

    Slytherin Fu

    Bygamingballistic August 10, 2014October 24, 2016

    Once again, my creativity is roused somewhat by a thread on the forums. This one’s on snakes and grappling. One might imagine that I have something to say on this, being the GURPS grappling guy. One would be right. The Raw Way (mostly) If you have a snake that attacks by constriction, you have a…

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  • Features | GURPS | Melee Academy | Uncategorized

    GURPS 301: Evaluate

    Bygamingballistic August 7, 2014October 24, 2016

    It’s generally found, I’ve noticed, that not too many people take the Evaluate maneuver in GURPS combat. At “only” +1 per turn, by and large it’s a less desirable option than whacking away at your foe with your weapon of choice.  Since many fights seem to involve a lot of circling – which could be cascading…

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  • GURPS | Uncategorized

    It’s MELEE ACADEMY time! (GURPS 301: Evaluate)

    Bygamingballistic August 4, 2014October 24, 2016

    +Jason Packer over on Google+ threw down this gem: Assertion: The Evaluate maneuver is utterly useless if your skill exceeds that of your opponent, and is dubious at best if your skill exceeds 10.  Wackiness ensued. In fact, it’s likely still ensuing. So, since a bunch of us on that thread were headed in…

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