I backed a Kickstarter – Dead Men Tell No Tales
I’m a sucker for games with cooperative play, and have enjoyed the heck out of Pandemic. When I saw Dead Men Tell No Tales on the G+ feed, I decided to pitch in.
Because hey . . . pirates.
I’m a sucker for games with cooperative play, and have enjoyed the heck out of Pandemic. When I saw Dead Men Tell No Tales on the G+ feed, I decided to pitch in.
Because hey . . . pirates.
Thursday is GURPSDay. We’re a week and about $90,000 into the GURPS Dungeon Fantasy Kickstarter. At this point, it would appear that it will fund sometime next week, and Kicktraq suggests a final tally of $120-150K. Below you can find the blog activity from the last seven days. Over the last week there have been…
There’s an interesting discussion over on the forums about using the Slip maneuver – a retreat in the forward direction – to maneuver around your foe. +Sean Punch provided some feedback on how this should be treated, and how when looking at a system using discrete one-second turns, sometimes judgement must be exercised to ensure sanity….
This was a bit of off-the-cuff, but I wonder if there should be a few more uses for Tactics, or the re-rolls granted by virtue of a successful Tactics contest, in GURPS. Tactics seems like it should do more, to me, anyway. Things like: Make a Tactics roll to get the benefit of partial cover…
Today is Swords and Wizardry appreciation day, and since I’ve been involved in a S&W campaign for a bit thanks to the kind invitation of +Erik Tenkar, I thought I’d throw my own thoughts into the ring. I came to S&W after being reintroduced to playing D&D through a short tour in a Pathfinder campaign. Pathfinder…
In Pyramid #3/61: The Way of the Warrior, we see a very, very focused set of articles: six articles plus +Steven Marsh‘s intro and Random Thought Table, contributed by five authors . . . and the lead article was co-authored! That being said, this one was interesting. “How about a theme issue,” said Steven. BAM!…
I do a lot of posting about “realistic” stuff, and increasing the verisimilitude and simulationism achievable – hopefully at minimal cost – for GURPS. An example – instead of being able to accelerate from a standing stop to full Move in one turn, if you halve your acceleration (so on turn one, Joe average can…