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  • Features | GURPS | Melee Academy | Uncategorized

    GURPS 301: Evaluate

    Bygamingballistic August 7, 2014October 24, 2016

    It’s generally found, I’ve noticed, that not too many people take the Evaluate maneuver in GURPS combat. At “only” +1 per turn, by and large it’s a less desirable option than whacking away at your foe with your weapon of choice.  Since many fights seem to involve a lot of circling – which could be cascading…

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  • GURPS | Uncategorized

    It’s MELEE ACADEMY time! (GURPS 301: Evaluate)

    Bygamingballistic August 4, 2014October 24, 2016

    +Jason Packer over on Google+ threw down this gem: Assertion: The Evaluate maneuver is utterly useless if your skill exceeds that of your opponent, and is dubious at best if your skill exceeds 10.  Wackiness ensued. In fact, it’s likely still ensuing. So, since a bunch of us on that thread were headed in…

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  • Pyramid Magazine | Uncategorized

    Retroactive GURPS-Day Post: Setups and Feints

    Bygamingballistic August 1, 2014October 24, 2016

    Over on the SJG Forums, a poster going by Varyon dropped in and threw down some concepts for how to do an actual Feint out of a setup. One of the conceits of the setup attack is that, well, it’s the same as a Deceptive Attack, but defers the bonus to a later time. There…

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