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  • GURPS | Uncategorized

    It’s MELEE ACADEMY time! (GURPS 301: Evaluate)

    Bygamingballistic August 4, 2014October 24, 2016

    +Jason Packer over on Google+ threw down this gem: Assertion: The Evaluate maneuver is utterly useless if your skill exceeds that of your opponent, and is dubious at best if your skill exceeds 10.  Wackiness ensued. In fact, it’s likely still ensuing. So, since a bunch of us on that thread were headed in…

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  • Pyramid Magazine | Uncategorized

    Retroactive GURPS-Day Post: Setups and Feints

    Bygamingballistic August 1, 2014October 24, 2016

    Over on the SJG Forums, a poster going by Varyon dropped in and threw down some concepts for how to do an actual Feint out of a setup. One of the conceits of the setup attack is that, well, it’s the same as a Deceptive Attack, but defers the bonus to a later time. There…

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  • Features | Grappling Mat | Uncategorized

    Condition-based grappling in GURPS

    Bygamingballistic July 28, 2014October 24, 2016

    Grappling in Pathfinder and D&D5 is what you might call “condition-based.” If you hit with the appropriate attack, you’re “grappled,” and wackiness can ensue. I even speculated about how you might take the conditions already present in the D&D Basic Rules and give more flavor to grappling in that game. I’d love to expand on…

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