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An exploding damage die for GURPS?

Some of the recent threads and comments about armor as dice have led me to think about alternate ways to get what I want out of Armor as Dice – less variable penetration so that if you armor rated for X (and GURPS defines X as 3.5 points per die for both penetration and resistance),…

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Blowthrough and Armor as Dice

Apologies for references without links, but I’m behind a work firewall and for some reason they don’t want me surfing the SJG Forums from work. Unreasonable folks, corporate IT. It’s like they want me working or something. In any case, there’s a weekly thread that got started up over on the GURPS forums called “Tweak…

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Scaling DR Revisited

When I talked about scaling DR by Tech Level, or perhaps simply showing diminishing returns, I drew a comment by +Michael Wolf that brought up some new thoughts.  There’s Nothing About Point-Buy That Isn’t Meta On the one hand, he called it too meta. I disagree with this characterization, because assigning point values to things is about as…