Retroactive Planning in GURPS
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Retroactive Planning in GURPS

Thursday is GURPSDay, and it’s time to think ahead. We had a fun situation in this past Monday’s Aeon supers game. We decided to use the 4-As framework to make a plan. We gathered intel, we actually guessed at what was going to happen, and we were even right. Then we completely biffed it by…

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Alternate Defenses for All-Out Attack

There are times to All-Out Attack in melee, and even Telegraphic All-Out Attack. They are few and limited, but they exist. Tactical Shooting would have you using AoA(Determined) every time you want to use your sights or claim an Aim bonus. +Hans-Christian Vortisch does impeccable research and he’s right – if you’re aiming, you’re not defending. Still,…

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Melee Academy: Disarms comments by Railstar

Over on the SJG Forums, user Railstar replied to a thread announcing last Thursday’s topic. It’s a valuable contribution to the discussion, so I reproduce it here: Disarms and Reach For GURPS at least, the Reach on Disarms is one reason to use it – because you can disarm someone from the combined Reach of…