| | | |

Melee Academy: Shedding Grapples as a Striker

Over on the forums, a poster was asking about single use versions of skill and asked about Break Free, as an action after a grapple. Naturally Technical Grappling came up, and aesir23 pointed out that Break Free was a technique that could be bought up with Technique Mastery. Honestly, I’d forgotten about that. But it’s…

| | |

Reverse Missiles – the options

This is in response to a quite interesting thread on Reverse Missiles. Like many things that occur at the intersection of magic and technology of any sort, there can be many answers depending on the metaphysics of how it is all supposed to work. Reverse Missiles 101 The key bits are There is one hit…

| |

Observations on Guns Combat in GURPS

The Alien Menace game has given me some good insights into some of the slow and fast parts of playing high action tactical combat with GURPS. Fair warning, this is going to be a bit stream of consciousness. Much like life, the importance of telescoping time when you can – the “Cautious Advance/XCOM Movement” style where…