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Melee Academy: Reach basics

Welcome to the August installment of Melee Academy, which as always is a fine way to celebrate the fact that Thursday is GURPS-Day. Today’s topic was inspired by a pretty long forum thread on using reach weapons, and the impact of the Wait maneuver providing what seemed to be a sure-fire way of closing to…

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Pyramid #3/57 – Random Thought Table plus Odds and Ends

Sorry for the hiatus in the issue review. I was on vacation, and more or less out of contact with computers and stuff. I did get in a major edit of a Pyramid article I’m writing, which was good, but by and large I was unplugged save for my cell phone. And my TF300 tablet….

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GURPS Ballistics – The 1/2D Range

One of the features of Third Edition (and sorry, I never played Man to Man, The Fantasy Trip, or GURPS First or Second editions; my first experience was with Third Edition, maybe even 3ed Revised) that was retained as-is into Fourth Edition is that of the half-damage range, commonly abbreviated 1/2D. In third edition, after…