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Shrug It Off

While we were playtesting the Action Point rules for The Last Gasp, we ran through a boxing match. Or rather, one of my playtesters ran through a boxing match. The AP rules worked well, encouraging fighters to take standing 8-counts, lots of recovery actions, and generally making it take longer to fight. All well and…

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Melee Academy: High skill vs. armor and shield

This post was spawned in the same discussion +Peter V. Dell’Orto references in his recent entry on the Shield Wall question. This isn’t more about Shield Wall, but more shields in general. After I started on this, I figured some of my fellow bloggers would like to try, so I contacted Peter, Mark, Jason, and the…

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Applying MECE to GURPS Attack-Defense options

In my old job, there was a principle called MECE. Mutually Exclusive and Collectively Exhaustive. This was applied when trying to organize information that already existed into groups for later analysis. This might be a customer demographic, or slicing a business into segments based on some sort of grouping, maybe to figure out which part…