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Time Dilation – Important things happen on your turn

Yesterday during the latest Castle of Horrors GURPS session I got to experience, first-hand, the exact situation that makes some people run screaming from GURPS – or any game in which your turn is broken down into a very small segment in time. Almost certainly, +Mark Langsdorf of No School Grognard will throw up a session summary….

When you roll the dice, make it matter

Had a brief interchange (not hostile) with another gamer in a different forum. The question was on Will rolls in gaming, and I noted that in The Last Gasp, I call for a will roll if you’re wanting to do something that drains a (now much more debilitating) Fatigue Point. To quote pieces of the…

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More uses for Tactics in GURPS

This was a bit of off-the-cuff, but I wonder if there should be a few more uses for Tactics, or the re-rolls granted by virtue of a successful Tactics contest, in GURPS. Tactics seems like it should do more, to me, anyway. Things like: Make a Tactics roll to get the benefit of partial cover…