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Gaming Ballistic – Two-year anniversary

On December 28, 2012, I made my first post to this blog. My first year seemed to go pretty well.  Looking back, over GB’s second year, how did I do? Was it worth it, and is it still? Content Well, start with my own content. Including this one, I’ll have made 474 posts total, or an…

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RPG Mechanics: Don’t fight the system

This post has been a long time coming; I first mentioned it back when I interviewed +Kenneth Hite maybe. It’s not that important, but it’s an idea that has been growing on me for a while, and I think my discussion with Ken crystalized something. Frankly, it’s why I want to play a game of Night’s Black…

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In defense of the cinematic (Damage and Quick-Shooting Bows)

I do a lot of posting about “realistic” stuff, and increasing the verisimilitude and simulationism achievable – hopefully at minimal cost – for GURPS. An example – instead of being able to accelerate from a standing stop to full Move in one turn, if you halve your acceleration (so on turn one, Joe average can…