Since 2013 or so, I’ve done a GURPSDay post, where I collect GURPS-related posts and publish links. For years, I was able to do this like clockwork, every Thursday morning, which is the release day for GURPS products for SJG. That got a bit . . . squishy . . . as I got busy with publishing, and some days I’d miss. Sometimes I caught it, sometimes not until the next week.

Well, GURPSDay is going through some changes. I’ve finally sat down and figured out how to get WordPress to do what I want it to, more or less.

I’ve finally got a blog roll. Look to the right, and you’ll see any recent posts from blogs I follow. No excerpts, just titles, dates, and author names if they’re provided in the stream.

Also, there’s a new GURPSDay RSS Feed page. This will be updated twice daily, and displayed in reverse chronological order. It displays the most recent 50 posts (which these days covers about three weeks), provides an excerpt of 65 words per posts, and might display an image one day. It’s supposed to, but that requires cooperation on my blog, the plugin, and the target blogs.

So you can check out the most recent GURPS content any time you like.

Game on!

I’ll start with the obvious: content has been thin on the ground here for a while in terms of stuff that’s not just updates to my production process/crowdfunding efforts. This one won’t be much different, but it’s a bit of a download on what’s going on.

A Bit of Chaos

First thing, the last few months – maybe since April – have been very hectic. My family decided to move. Not far, still in MN, but we started the process. Found a house we liked. Bought it. And moved.

But we still hadn’t sold the old place yet. We’d put a lot of work into it, so we figured it would sell quickly. That didn’t happen. In fact, it still hasn’t happened. So things have been tight around here, and there’s been a lot of time and angst spent on the process. This past week, a buyer’s financing fell through, and so what we thought was a done deal was not. Exhausting, mentally.

The disassembly of my workshop also meant I stopped crafting for a while. That meant shields and promised goods for the Citadel at Nordvorn kickstarter were on the “to-do” list until my shop got set up again.

I also re-started training in Hwa Rang Do, so to spend more time with my wife, who’s an instructor. So my schedule changed quite a bit; again with less time.

This isn’t going to end with “so bad things for Gaming Ballistic, boo hoo.” It just has taken a bit to recover.

All the shields and swords are now done. My workshop is set up. Nordvorn is completely delivered, the physical copies from Four Perilous Journeys are due to arrive at Studio 2 before mid-November. And the Nordlond Sagas campaign . . . well, we’ll get to that in a moment.

GURPSDay

The first thing GB was known for, other than all the gun stuff and occasional forays into grappling rules, was GURPSDay. Before I got heavily into publishing, that was every week, like clockwork.

Now, with my schedule on Thursday being “get kids up for school early, and then get back from martial arts late,” it’s become irregular. I mostly get one out weekly, but not always. The 100 blogs (or so) that are part of the list are a bit more irregular too, and readership seems to have fallen off a bit. The giant spike in stats that I used to get isn’t nearly as impressive as it was.

I’ll still do it, but it needs a shot in the arm somehow.

Crowdfunding

Not any campaign in particular, but in general. Phil Reed has been (correctly) lamenting the state of the gaming industry for some time now. Too many projects, with too short a shelf life in folks’ minds. The usual timetable for how Kickstarter was “supposed” to work was

  • A roughly 30-day campaign, ideally suited to cover five weekends, so that there are at least two, maybe three, pay periods in there
  • Two weeks of “waiting for all the money”
  • Ten to 14 days for the primary Backerkit survey, which is there because one usually doesn’t know what shipping will look like until the thing is done

So that’s two full months of administrative time just getting the orders, sweating marketing, and hoping that folks will be using the power of social media networking to talk up your stuff. That doesn’t usually happen for the big guys, much less me.

Even if you’re completely on the ball and the entire project is done when Backerkit closes, the best you can usually do is send the PDFs out that day. You still have these steps to take, if you intend to go to print, which I like to do.

  • Have your backers check the PDFs for errors. They usually find some. That’s a nice 2 weeks minimum.
  • Assemble the final files, spool them out, and wait for art to be done. Again, that could be basically one day, could be more.
  • Send them to print. That’s a month. There’s a lot of surprisingly inactive time here.
  • Then move them around the world. I do a thing where my international books go to the UK, and ship out. That’s a week from Latvia to the UK, and then 1-6 weeks to arrive, depending on the quality of the post. For the USA, it’s supposed to be about a month more, but in reality seems to take more like six weeks, because things are always delayed. Always. Then it’s 2 more weeks for Media Mail to deliver stuff.

That’s another 14 weeks – three full months – before all stuff is in hand. Once the books go to print, though, the “I have so much stuff to do on Project X” period is really over. Starting a new project is not crazy at this point, but you will be paying lots of money for print, ship, and fulfillment during this period. So while the workload is lower, the financial drain is maximum. The biggest individual checks one writes are for printing and shipping. The total project cost is higher for art, but that’s almost always spent on many artists.

Best case, you can do a project every 2.5 months; worst case if you wait for everyone to get their stuff before you start the next one? Two projects a year.

I can’t really turn Gaming Ballistic into a self-sustaining main job at two projects a year. Even five per year isn’t awesome unless each of those gets roughly 2.5-5x as large as they are now. Doing MORE requires something else. I can parallel process more books at once than Kickstarter will allow me to do, since my project management skills are up to the task.

What to do? Well, I’ve got two options here.

One is to explore alternate options. GameOnTabletop is intriguing. One thing is that all the add-ons and whatnot are available right away, in addition to pledging. You know exactly what folks are getting, they’re just set up as items. So the “add a new thing in the middle” that happened with both Four Perilous Journeys and Nordlond Sagas is much easier to handle. I’m getting a better feel for shipping, too. I mean, it still sucks, and costs too much, but I can probably guess what it’ll be in advance of the projects these days, since I now can calculate the weight of books easily due to experience in actually getting them. So it’s a bit of a one-stop shop for that. Cards are charged right away, too, and the fees are lower. Cash flow should be superior to Kickstarter, and you need money to pay writers and artists right away when the work has already begun.

The other possibility is to bring it all in house. There’s a crowdfunding app on WooCommerce. No rules but the ones I make for myself. If I have an idea, I can put it on there and say “pre-order it, and it gets made if we hit the goal.” This provides a powerful market tool, in that if I’ve got several books I want to make, the backers will vote with their dollars on which ones they like, and which ones they don’t. It means I can have rolling funding drives, too. It’s sort of the bastard child of Kickstarter and Patreon. All the IT burden falls on me, but there are real advantages to this method. I may try it out with a single small project to work the bugs out.

Even so, the actual process of crowdfunding is a bit of a slog, since you’re bound to the rules of the other systems you use (KS, Backerkit, GameOnTabletop), and they take their cut. It may only be 5%, but that’s 5% that doesn’t go into developing new cool stuff. A few thousand bucks goes a long way at my scale.

Nordlond Sagas

Still working away at this. The block-and-tackle of Kickstarter and Backerkit should be done. The two small books – Nordlondr Folk and Hand of Asgard – are looking really good. Layout is finished, art is underway. Now it’s time to turn the effort to full-on editing the adventures, which is a big job. Writing tight, technical, entertaining prose takes work, and so the authors and I are in constant contact helping that out.

I’ve got about five weeks to edit and lay out the two adventures. That will get them in a state to have art done, I hope, by the end of December. I’ll admit it . . . that’s starting to look optimistic. Even so . . . time to get to it.

Next Year

The current project will run through the end of the year at least, and I suspect that I will slow down a bit on the back-to-back sprints that has been this year. Even so, there’s at least two major things happening next year, and maybe more than two.

More Perilous Journeys

The first up in 2020 will be the sequel to 2019s very successful effort. The logistics pathways and needs for counter sheets, card decks, and of course the adventures themselves are now well known. Shipping and production time scales and costs are known. I anticipate a much better planned effort this time. Hopefully with content that folks want. I hope that with a few more hoped-for solos, and lots more time to plan and execute the cards and counters, that this will be even more successful than the last one.

The Nordlond Bestiary

This is the big dog of the coming year. I wrote a huge amount of text for the Dragon Heresy RPG back in 2015 and 2016, taking most of the SRD and writing fluff text and stats accordingly for the Norse-inspired world. Well, those efforts have turned to the Dungeon Fantasy RPG…and the words are still there. This is going to be the bestiary folks in the GURPS sphere have been waiting for. A giant book of monsters, thematically unified by the Nordlond setting . . . but any GM worth their salt can port the critters to their own needs. It’s going to take a lot of work to do right, but I’ve got a great team.

Dragon Heresy

Speaking of Dragon Heresy, I do have plans next year of taking some of the existing work – Lost Hall, Nordvorn, Rosgarth, and Forest’s End and pulling them apart to turn them into two different books. One with lots of setting and flavor information, and one with the adventure content. I’m likely to crowdfund these to see if they can garner up enough interest for a profitable print run as well.

DriveThruRPG

I’ve avoided putting my stuff on DriveThru for a while; the bite they take out of revenue is large, and in most cases the print quality of their POD offerings is simply lower than the books I print in Latvia. But in 2020, all my PDFs will go up on DriveThru as well as through other channels. We’ll see what happens there.

Conventions

I’ll be at two conventions early in 2020. The first is Con of the North, here in Minneapolis Feb 14-16. So Happy Valentine’s Day. The second is FnordCon, down in Austin TX. That’s April 3-5.

Shields and Swords

I’ve refined my techniques on these, but they’re only going to be available by special order, through the website. I love making them, and have gotten much, much better at it. But they’re not really on point for the publishing business. Even so, if you’re interested, reach out. They’re not cheap, but the shields in particular are going to be closer to what you might have seen historically (based on certain finds) than most of what you see made of plywood online. Some of those plywood guys cost more than my planked, accurate ones!

Parting Shot

So that’s the recap for Gaming Ballistic. I’m not sure if the work above will be what folks want – I hope so – but it seems like a good plan for 2020. There might be one surprise – and it would be a big, cool one – that could show up later in the year.

It’s a full schedule, but less than I would be able to do if I could get the reach and interest to make my hobby job my day job. That, of course, is on me . . . and we’ll see how that goes. Maybe I’ll win the lottery.

 

Shipping of All Rewards Complete

This past weekend, the very last item – a shield and sword for a backer who requested a purposeful delay in shipping in order to be home when it arrived – was mailed out.

As far as I know, this means 100% of all promised rewards for this campaign have been sent out.

Thanks for coming with me on this journey.

Up Now, Up Next

As most of you know, we launched and funded four more Nordlond books from Sept 10 through Oct 12. This funded in the first week, suffered through horrid doldrums until campaign close, and then we got a bit of a spike at the end.

I made a lot of progress in moving through the Backerkit tedium to get the pre-order store open for the books in the Nordlond Sagas campaign. That’s always painful, as it’s excruciatingly manual. International shipping also goes nowhere but up these days. It’s only a pass-through, but it’s still unwelcome.

I anticipate having the store open on Oct 27, so if you missed the campaign, you can get the books you want then. I’m going to try and arrange it so there’s no differentiation between pre-order backers and Kickstarter backers in terms of pricing and shipping. That’s not always easy.

In the future, I’m giving a very hard think to what kind, and how much, Dungeon Fantasy RPG content to offer. The strongest feedback thus far has been “great stuff, but so much of it…can’t digest!” That’s fair! But it’s also not something I can run a self-sustaining business off of.

So I’ll be doing a few things.

Nordlond Bestiary. You guys probably know I got pre-approval for the Nordlondr Ovinabokin, or “The Nordlond Enemies Book.” This is what we’ve all been poking for for a long time: an explicit conversion of a giant list of monsters to the Dungeon Fantasy RPG. The original draft of “The Book of Foes,” from my DnD5e-based “Dragon Heresy” RPG spanned 130,000 words, including stat blocks, and had 200-250 creatures. My aim in 2020 is to bring the full draft over into the Dungeon Fantasy RPG space, only skipping creatures that are already in the Monsters boxed set, unless new “fluff text” is required. Obviously, you can skip the fluff – which is all based on the Nordlond setting –  and just use the stats in any fantasy game, and frankly, in a Monster Hunters or similar critter-filled campaign world as well. This will not be a cheap book to produce, but I’m going to go all out on it. I hope you join me.

A Few Small Projects. I may release some focused products. Perhaps a Trevinur (Druids) book. Maybe a 5-room dungeon or two. But other than the big dog above (the Bestiary), my production of Dungeon Fantasy RPG material on Kickstarter will be more constrained.

Finish my TFT Commits. I have standing permission to bring three new TFT GM’d adventures, and up to two solos, to life from the same authors that brought you the “Four” Perilous Journeys that resulted in five new TFT books, NPC/Monster Cards, and some die-cut counters. This will be the first project launched after Nordlond Sagas completes.

New Approach to Crowdfunding. As a small business with no real post-crowdfunding income stream, my ability to source new works is really constrained more by the crowdfunding platform than by my ability to produce material. The usual “crowdfund, wait for funds to settle, post-funding phase” cycle is two full months long. Policy (and not a bad policy at that) is to not allow a new project to launch until the old ones are done. That limits campaigns to three or four a year. So I’m going to try something new with funding individual projects on a “first past the post” basis using my website and a crowdfunding app. I’ll try it with a small project first, and if it works out OK, see what that looks like. I do know the current model is unsatisfactory to both me and to those who have spoken up and given feedback, so I want to try something new.

New Product Lines. There are a few projects that I want to bring to life. One is an entirely new RPG. The other is a quiet discussion with another writer whose work I’d love to see print but a lot has to happen before that. More on this later; they’re second half of 2020 at best. I also might look into “same world, different setting” and bring a few new-feeling cultures/locations to the world on which Nordlond is set. Something that feels like Japan/Korea/China (the land of Inthriki), as well as Macedonian Greece or Republican Rome (Morevel). Perhaps that will refresh things!

Dragon Heresy Conversions. Likewise, once the Nordlond Sagas are done, I will probably pull apart Hall of Judgment, Nordvorn, Dragons of Rosgarth, and Forest’s End and publish one setting book and one compiled adventure book/path, all for Dragon Heresy. This will allow playing pretty much as-is with 5e as well. I’ll release these as PDF only and crowdfund a print run. That should keep costs down. I’ll also list all of the PDFs on DriveThru and see what happens there.

Parting Shot

In any case: this brings The Citadel at Nordvorn to a formal close. Thanks, and I hope to see you around on other Gaming Ballistic projects in the future!

To run Gaming Ballistic as a growing business that is self-sustaining, I need to be able to turn more product, more quickly, and have it sell pretty well. Not exactly a unique business plan, right? But to do that, I probably need 2-3x the number of customers on any one project, and to turn 2-3x more releases. I’d hoped that after hitting 600 folks on both Nordvorn and Four Perilous Journeys, I could continue to grow that pool. The last project, though, showed clear signs of product fatigue. That’s a big concern, obviously, but hopefully some of the items outlined above will shake things up. If so, onward! If not . . . I’ll have to throttle back and look more towards a small number of releases each year, maybe only one or two. That will keep Gaming Ballistic the company around, but really just as an occasional player.

The Norse-inspired Norðlond setting for the Dungeon Fantasy RPG keeps growing. Here’s what’s going on, and what’s coming, for Gaming Ballistic in this series of third-party products for SJG’s Powered-by-GURPS boxed set.

Nordlond Sagas: Now on Kickstarter

On Sept 10, Gaming Ballistic launched its 8th Kickstarter campaign, and much like the quite-successful “Four Perilous Journeys” campaign for The Fantasy Trip, Nordlond Sagas is also funding multiple books.

The Dragons of Rosgarth

48 or 64 pages
This setting expansion and adventure scenario details the towns of Midgard and Jarngarðr, and provides a looming threat worthy of a party of seasoned delvers. Targeted at four to six delvers of 300 points or more. Written by Kyle Norton.

Forest’s End

64 or 80 pages
A bold thegn built a fortified settlement beyond Audreyn’s Wall, near where the forest meets the sea: Skógarenda . . . Forest’s End. Forest’s End features several threats and three actual dungeons to delve for the Dungeon Fantasy RPG! Written by Merlin Avery.

Norðlondr Fólk

16 pages
Sixteen playable racial templates to supplement those from Dungeon Fantasy Adventurers, including Norðlond-specific versions of elves and dwarves. Also dragon-blooded, children of humans and demons, and other hybrids, such as raven-folk and those who are brothers and sisters to bear and boar. Written by Kevin Smyth.

Previous Books

Of course, if you missed out on the Hall of Judgment and Citadel at Nordvorn campaigns, those are available, along with the Fantastic Dungeon Grappling booklet, as both comprehensive “all the books” pledge levels in both PDF-only and Print/PDF bundles, as well as add-ons should you wish to pick and choose.

Announcing: Nordlond Bestiary and Enemies Book

Gaming Ballistic is thrilled to announce that we’ve been given the green light to develop a comprehensive bestiary for the Norðlond setting for the Dungeon Fantasy RPG.

It’s going to be very meaty, to the tune of 200 to 250 creatures, mundane and magical. Making it Nordlond-specific and based on the Dungeon Fantasy RPG means that the project and its collaborators get to write to a common target. The specificity of it means each creature and entry can be tailored well enough that it’s not just a list of generic creatures. The issue that plagues such projects is that it’s impossible to guess what campaign flavor it’s going to be in. By making this support Nordlond, it removes that constraint and allows me to be specific while not precluding other efforts or adaptations.

This is going to be, well, a beast of an endeavor. The good news is that tens, maybe even hundreds, of thousands of words already were written as part of a different project for this purpose. Some art even exists. And I even have a draft (work-in-progress, subject to change, etc.) cover:

A project this large will take a lot of funding to pull off. That’s why I haven’t rolled it in to the Norðlond Sagas kickstarter directly.

But I will say this: if by some miracle the current Kickstarter takes off and hits like $75,000 or $80,000 (which is a record-for-me-breaking campaign of 1200 to 1500 backers!), I’d not need to fund it separately to get to the printable PDF stage. I could develop it and only at the end use a short campaign to size the print run.

Wouldn’t THAT be fun?

Norðlond Sagas is coming to Kickstarter

You guys have so far funded three Dungeon Fantasy RPG books from Gaming Ballistic.

Hall of Judgment was my first license from SJG, and you guys showed up strong. Then came the more recent Citadel at Nordvorn, and not only did you throw down for that, it also brought a second edition of Hall of Judgment with a much, much better printing, and a stand-alone booklet: Fantastic Dungeon Grappling.

We’re not going to string the products out for you this time. Gaming Ballistic is thrilled to announce that next week marks the launch of the Nordlond Sagas crowdfunding campaign on Kickstarter.

It will bring you three unique books, all written by new authors, and all set in the ever-expanding Nordlond setting.

The Dragons of Rosgarth

48 pages (64 if we hit a stretch goal)

This setting expansion and adventure scenario details the towns of Midgard and Jarngarðr, and provides a looming threat worthy of a party of seasoned delvers. Targeted at four to six characters of 300 points or more. Written by Kyle Norton (Dungeons on Automatic).

The Ruins of Rosgarth are occupied again, this much is certain. But mining caravans and logging expeditions are being threatened by growing hordes of undead, as well as surging ranks of dragonkin. Wizards and clerics alike are muttering uneasily as they feel the disturbance in the land, and the Aesir whisper in the dreams of heroes. Journey into the wilds north of Audreyn’s Wall to Rosgarth Ruins. Investigate the source of the danger . . . and defeat it if you can.

Sample Layout with content from Nordvorn. Will definitely change!

Forest’s End

64 pages (80 if we hit a stretch goal)

The King proclaimed over a year ago that for the first time in centuries, the ranks of the nobility would be expanding, with lands available for those bold enough to hold them. The catch? The lands lay beyond Audreyn’s Wall, where dragonkin roam, giants dwell, and all manner of creatures make their lairs.

And yet, the Dragonground, as they are called, are home to countless ruins and dungeons, plus abandoned broken ley line junctions . . . and the boundless and magical wealth of the fallen empire of the Dragon Queens. One thegn, more than bold enough to take up the King’s challenge, built a fortified settlement near where the forest meets the sea: Skógaenda. . . Forest’s End.

A year has past, and the settlement has thrived. The thegn is ready to claim his rightful status as lord and jarl. A great feast is planned. What could go wrong?

Forest’s End features several threats and three actual dungeons to delve for the Dungeon Fantasy RPG! Written by Merlin Avery.

Norðlondr Fólk

16 pages

This short supplement brings at least 16 different playable racial templates to supplement those from Dungeon Fantasy Adventurers. Including Nordlond-specific versions of elves and dwarves, it also provides ties to other cosmology for the setting: dragon-blooded, children of humans and demons, and other hybrids, such as raven-folk and those who are brothers and sisters to bear and boar. With new traits available for every Dungeon Fantasy race, this book allows you to tie all of the “usual suspects” in with the Nordlond setting and bring some entirely new abilities to your games. Easily portable to other settings. Written by Kevin Smyth, who was deeply involved with writing and proofing the pre-generated characters from Hall of Judgment.

Goals, Duration, and Pledge Levels

Depending on approval, the campaign will launch either Sept 10 or Sept 12 (next Tuesday or Thursday) and run through October 12.

It has an initial funding goal of $15,000, and two important stretch goals

  • The first stretch goal is at 300 physical copies. At that point, we upgrade to a higher-quality printing, at the same printer that did Citadel at Nordvorn and Hall of Judgment 2nd Edition.
  • The second stretch goal is at $29,000. At that point, there’s enough funding to ensure that Rosgarth and Forest’s End can both be expanded by 16 pages.

The pledge levels are offered as a bundle including all three books. This is necessary for printing cost efficiency as well as to get the loyal DFRPG customers more stuff in 2019.

If you missed Hall of Judgment and Citadel at Nordvorn, there’s also both digital and physical tiers to get all the books, all at once. Plus two retail levels for those who would like to cover the line.

Get Notified! Follow Norðlond Sagas on Kickstarter

Today and tomorrow

This is all the time that you have to back the Dungeon Fantasy RPG Magic Items 2 “Quickstarter.”

Help push the KS past the $15K Stretch Goal!

As of Thursday morning, with 34 hours to go, the project stands at 447 backers, for $10,181. That means there are another 212 backers needed to push it past the $15,000 stretch goal that pushes the book from 48 pages to 64 pages.

It’s funded – the goal was $4,000 – so the 48 pager is going to happen. But $64 would be better. Don’t wait on this one! And tell your friends.

A Note on Pricing

Not sure if you noticed, but Dungeon Fantasy Monsters 2 is $15 as a PDF and $25 for a softcover print book for 52 pages. The current product – Magic Items 2 – is being offered for only $10 for PDF, and $18 for both print and PDF.

This represents a significant discount for the period of the Kickstarter. I’d hazard that if you have any interest in this, you want it now. The PDF of DFRPG Monsters 2 was also $10, the Print + PDF bundle $20, in the last campaign.

Go back it. What are you waiting for?

Coming Soon from Gaming Ballistic

And as I noted in a prior comment, September is a good month for the Dungeon Fantasy RPG.

Coming perhaps as soon as next week to Kickstarter, three new products:

The Dragons of Rosgarth

This setting and adventure details the towns of Jarngarðr (the Iron Garden) and Midgard, and describes a great deal of trouble caused by some unusually motivated dragons. I’ve got cover art for this one already! By Kyle Norton.

Forest’s End

The first of the Nordlond Sagas that features actual dungeons, and more than one, for the Dungeon Fantasy RPG. This one will come in at 64 or 80 pages, I suspect. Details the settlement and area around the town of Forest’s End, whose celebration of the Jarl’s plans to make his claim of domain to the king are about to be rudely and fatally interrupted. By Merlin Avery.

No cover yet on this one, but here’s a page of Nordvorn, but with a new border and banner that represents what the interior of Forest’s End will look like.

Races of Norðlond

Finally, this 16-page short supplement is planned around 16-18 lenses, from half-breeds to beast-men. Will include more data on some of the major cultures and races of Nordlond, such as the dwarves and true elves. By Kevin Smyth, who did yeoman’s work in helping me build and adjust the 16 pre-gen characters in Hall of Judgment.

I suspect that the “get all three” pledge level for print and PDF will be about $65. The “all the Nordlond!” level, which gets you all three new books plus Hall of Judgment 2nd Edition, The Citadel at Nordvorn, and Fantastic Dungeon Grappling is likely $130, in case you missed the last few projects. Other levels will be available, including Retail pricing for bulk orders.

Watch for it!

All PDF Rewards Delivered

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This morning, I received final ship approval for the NPC and Creature cards, and sent the PDF file to all backers who selected to receive it.

This means it’s time to procure all of the physical rewards. I will be ordering the color counter tiles and also the actual card decks today, and having them shipped to their destinations – Studio 2 for US orders, and Kixto in the UK for international ones.

The printer files of the adventures were downloaded a day or so ago, and I’m still waiting for notification that they’ve passed pre-press. That’s not behind schedule, so to speak, it’s part of the four week printing process.

So, here’s where I think we are:

  • September: Printing of books, counters and cards
  • October: International shipments commence and many will arrive during the month of October. The usual happenstance is a month on the water getting the books to the USA, so October will see all required goods arrive at Studio 2.
  • November: US Shipping. In many cases I cannot use media mail; this is expensive, but (good for you) faster.

If things go perfectly to plan (ha ha ha), deliveries of all products will be on time for international backers, and maybe two weeks behind the October schedule for the USA.

I hope you enjoy your card decks. I think they’re fun.

The crowdfunding campaign for “Four Perilous Journeys: New Adventures for The Fantasy Trip” closed on June 8. It hit 250% funding and smashed my previous records for both backers and funds raised.

If you missed the campaign, or wanted to join in but could not . . .it’s not too late.

The Pre-Order Store for Four Perilous Journeys is open

Everything that was available during the campaign can be had in the pre-order store, plus a lot more besides.

 

The first 3rd-party licensed product for the Dungeon Fantasy RPG is on sale until I run out (there are only 50 or so copies left) for the same price as the PDF: $12.50.

This doesn’t have some errata fixes, and the maps are the older style instead of the upgraded Glynn Seal maps.

Hall of Judgment (Softcover Print for the Dungeon Fantasy RPG)

This is it. The last day. The sprint and dash. The Final Countdown.

But the Kickstarter campaign for Four Perilous Journeys is not over yet, and the last day is often one of the best days.

Go. Go Tell Your Friends.

At this point, the very best thing that you, as backers, can do for the campaign that you already haven’t done by pledging is to post about the campaign, and share the link.

The 48-hour announcement is a good one to share. So is the Daily Illuminator, though that requires two clicks.

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We’re funded. We’ve hit stretch goals. And, as I realized yesterday, there’s a very significant discount on the ALL THE DIGITAL THINGS and BRING ME THE THINGS. ALL OF THEM levels.The ‘sold separately’ price of the digital “sweeper” pledge is over $65. The same calculation for the all the things physical pledge is about $200.

Can’t Wait for Physical

Just a bit of a side note, but related.

I received my advance copy/test proof for my 8-page booklet “Fantastic Dungeon Grappling” for the Dungeon Fantasy RPG, Powered by GURPS. It’s my first chance to handle my own works printed by Livonia in Latvia.

It’s gorgeous. The color is super-vivid, the paper luxurious. These are the same printers who will print the five adventures being produced here, so I can tell you you’re going to be very happy with them. In particular, I can’t wait to see how the Vampire Hunter Belladonna cover turns out. It is going to POP.

With that . . . I’ve got a 5-year-old girl whose birthday party is today, so I’ll catch you guys after she’s proerly sugar-soaked and satiated. We’ve got a unicorn pinata to destroy, and she needs to choose her weapons.

I’m voting longsword.