A hug is just a grapple that hasn’t achieved a submission yet.
To help you celebrate St. Valentine’s Day, put the grip of love on friends and monsters alike. All variants of Dungeon Grappling are 14% off for today only!
Use the coupon code HUGS at checkout to claim your discount.
Head over to the Gaming Ballistic Store and put a product in a choke hold today!
Dungeon Grappling is now available on Amazon through CreateSpace.
The paperback (softcover color print) is a matte rather than a gloss cover, and had to get some layout tweaks for margins and borders. The colors are a tetch darker but the contrast is higher, so some subtle details come out differently than the DriveThruRPG product. It’s still a nice book.
The Kindle version (MOBI file) is also now available. This is the same file that was distributed to backers.
Dungeon Grappling Winds Down
I’ve received enough feedback from folks that I know that at least EU and USA hardcopies should have been more than trickling in. If you don’t have yours by the end of this week, please contact me at email@example.com, and I’ll pester DriveThruRPG on your behalf.
Feedback for those that read, review, and use the book continues to be sparse but positive. I’m hoping as folks get their book, use it in games, and write about it online that word of mouth (word of electrons?) will spread and sales will pick up beyond the Kickstarter.
Speaking of sales: two dozen. That’s about how many non-Kickstarter books and PDFs have moved. It went on sale about two weeks ago, so the run rate is on the order of one per day.
Dragon Heresy Ramps Up
As one project ends, another . . . continues. I’d set down my Big Project in order to get Kickstarter experience with Dungeon Grappling. But that’s done now, and I’m digging in hard on Dragon Heresy.
- I’ve got the manuscript done (425,000 words! Likely 750-800 pages)
- I’ve send the manuscript to Ken Hite for editing
- I’ve mostly decided to release it in three books (mostly characters, mostly action/setting, monsters)
- I’m finishing up some preparatory art commissions to help sell the game. You’ll recognize the names (Juan, Gennifer).
- I also have maps, procured a while ago.
- I’ve brought on Michael Clarke for layout, cover design, and cover paintings, after he did a great job with that on Dungeon Grappling. It was a difficult decision, as I attracted some very talented folks for that job.
- I am currently gathering artists . . . and since I’m anticipating 375-425 pieces of color art for the book, I need 20-30 of them if the time from “Kickstarter ends” to “PDF ships” is to be kept reasonable, and by “reasonable” I mean about 18-20 weeks to final delivery.
Continue reading “Dungeon Grappling winds down; Dragon Heresy spins up”
I am looking for artists. Probably two dozen or so of them. The Dragon Heresy RPG is going to be laid out in roughly the same style as Dungeon Grappling, and I wound up with about one piece of art, on the average, every two pages. That puts DH clocking in at 390 pieces of art. If I say “one piece of art per monster,” That’s 164 monsters and would push the art budget to 425 pieces.
So I’m recruiting.
I want images like these, in terms of style.
If this fits what you do, please email me at firstname.lastname@example.org
Here’s my pitch: Continue reading “Recruiting for Dragon Heresy art team”
It’s like a moth to flame with me. First there was GURPS Martial Arts: Technical Grappling. That one was my first full-length book for anyone: 35,000 words of fairly detailed subsystem that was my first attempt at taking grappling rules and put them on the same scale and mechanical basis as striking with fists or weapons. It’s where I created and put to paper the concept that one should treat wrestling with the same level of abstraction and the same mechanics as other methods of fighting.
Then I got involved a bit in a Swords and Wizardry game. This deliberate throwback to the original Dungeons and Dragons rules took me back to the red box and AD&D days, and had the same brutal and elegant simplicity that I recalled, but also was found more rarely in later games. An entire party of folks could sit down, roll up characters, and begin play in less than an hour. Maybe less than 15 minutes. West End Games’ Star Wars: The Roleplaying Game has that same feel. Few others since have managed it (Fate Core and Accelerated do a very nice job as well. They should: Leonard Balsera quoted WEG’s Star Wars as one of his primary influences when designing the game).
So when my S&W group and I got a few games under our belts, Peter Dell’Orto encouraged me to take Technical Grappling and strip it way, way down and apply it to S&W, and by extension to all of the games based on the old-school D&D rules. We took that on together, and the results appeared in Tim Shorts’ zine, part of Manor #8. Peter and I took everything that wasn’t strictly required and threw it in the dustbin. Doubly so because the old games’ monster writeups mostly did not include much in the way of statistics. You would get Hit Dice, Armor Class, and Hit Points. That was about it. Size? Strength? Yeah. Make it up. Continue reading “Dungeon Grappling – Designer’s Notes”
This has been, bar none, the biggest month in Gaming Ballistic’s short existence. A lot happened!
These updates are going to come monthly now, so that they’re more interesting.
Daniel and I turned on the Gaming Ballistic web store. Right now, there are only two items on there: the Dungeon Grappling PDF and the Art of Dungeon Grappling PDF. Those were the easy ones, where I knew if I got an order, I could fulfill it by simple download.
I now have some physical inventory in my office for orders of a physical copy of Dungeon Grappling. So if someone were to buy one, I could ship it to them. I will likely “turn on” orders for physical copies this weekend. I will need to work on shipping; orders may well be “US-only” for a bit, with “not in the US” referred to DTRPG, since they have the best fulfillment to the rest of world, as far as I can tell. Amazon/CreateSpace mostly serves the US, Canada, and Mexico, I think.
Other than that, and a very interesting “maybe one day” conversation with another game company owner, the company administrative end of things has been quiet. Continue reading “Gaming Ballistic, LLC – January Update”
The manuscript is done
Final tally is just shy of 425,000 words, which will wind up being about 780 pages laid out. Likely split into two or three books.
Now final ‘scripts are off to Ken Hite for editing, and I’ll be looking at my current and extended contacts for a layout pro to make this every bit as pretty a book as Dungeon Grappling is.
Now . . . sleep, perchance to get eaten by kittens.
Gaming Ballistic, LLC is thrilled to announce that our very first product, Dungeon Grappling, is now available through DriveThruRPG.
Available in PDF and premium-Print-on-Demand, Dungeon Grappling allows you to bring grappling to editions of the most popular fantasy RPG including the OSR (with Swords and Wizardry as an explicit example), the Pathfinder Roleplaying Game, and Fifth Edition.
Featuring gorgeous art by Gennifer Bone, Michael Clarke, Juan Ochoa, Rick Troula, and Christian Villacis, laid out by World Wide Wrestling RPG designer and publisher Nathan D. Paoletta, Dungeon Grappling is ready to make your players fear tentacles, pincers, and giant apes as they never have before.
I did not expect to be sending this note today.
I received word from DriveThruRPG that my POD file had been approved this morning. That meant I could process all of the print orders, which I think I have done.
If you did NOT receive an email from me today, and you expect to receive a print copy, contact me immediately, because somehow you got missed.
If you DID get an email, then please allow 1-3 weeks for delivery for the US and most of Europe. All orders should be in your hands within 7 weeks, no matter where you are.
And just in case you missed the last roughly fifty updates (wow, that’s quite a few), here’s what you should be seeing. Also, we fixed up the index a bit, and now it’s actually useful (I had a bad experience trying to find something in my own flippin’ book, so I knew it had to change).
In any case, the Kickstarter isn’t over until all of you have your stuff in good shape . . . but other than dealing with missed line items and destroyed packages, this is pretty much the end.
Thanks so much for supporting my project. The NEXT one will be even cooler. Stay tuned!
Oh . . . and if y’all wouldn’t mind going online and saying nice things about Dungeon Grappling, that would be spectacular. Or suggest that your Favorite Local Game Store contact GBLLC and order some? Bonus points for being awesome.
No matter what, I’m always available at email@example.com
I’ve got the final PDF file, with errata, spell-check, and some reformatting of the Table of Contents and (more importantly) the Index. I was showing off my proof today at work, and went to look something up . . . and it was not as intuitive as it should be.
So I fixed it. I think it’s better now. The major headings are still called out by color, and the sub-topics are ordered strictly by alphabet, which gives a better chance to find something if you don’t already know where it is.
I also had to curb-stomp a few incidental finds of “attack of opportunity” instead of “opportunity attack.”
But all of my backers received a note and a new download, with a new file name.
What? You’re not a backer? That’s OK.
Tomorrow, I hope to receive the total-ink-corrected POD version of that same file. I’ll upload it and if it sticks and is approved by DTRPG/Lightning Source, I’ll begin print distributions.
I was hoping to distribute ePUB files today, but I’m not happy with it yet. The text came through OK, but the table coherency was completely lost. Not good enough, so that will go out when it’s ready, and not before.
Here’s the new index, for fun: