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Ballistic’s Spreadsheet – July 2013

People on the SJG Forums still reference the work I did a while ago on bullet statistics conversion from real-world data. The fact is, the equations for weapon penetration did not change form 3e to 4e, and where there are some real issues with scaling weapons, the derivation of penetration is the same, and (more…

Low Tech: Choosing the right armor by weight

This is a follow-on post to my previous one about how to get a certain DR value for the lowest cost possible. Well, the lowest cost possible without dressing up a a wicker statue. Or a tree. I’m biased that way. Still, I promised to revisit this for the wealthy, and so for GURPS-Day today,…

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Fast Play and Slow Combat

Some recent posts by me and others have touched on combat pacing. On the one hand, we have a situation where the frantic pace of blows given and received strikes some as unreasonable for certain situations. It doesn’t properly match some one-on-one combats, and even when it does, one has to invoke pretty extreme rules…